Gamerules: Fix dead flag in multiplayer.
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@ -126,6 +126,7 @@ HLMultiplayerRules::PlayerSpawn(base_player pp)
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pl.customphysics = Empty;
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pl.iBleeds = TRUE;
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forceinfokey(pl, "*spec", "0");
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forceinfokey(pl, "*dead", "0");
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forceinfokey(pl, "*deaths", ftos(pl.deaths));
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LevelNewParms();
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