Add spectator HUD and make the Scoreboard ignore any non player clients
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134ce9006a
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c1bea796b7
2 changed files with 30 additions and 1 deletions
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@ -429,10 +429,31 @@ HUD_Draw(void)
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Damage_Draw();
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}
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string g_specmodes[] = {
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"Free Camera",
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"Third Person",
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"First Person"
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};
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/* specatator main entry */
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void
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HUD_DrawSpectator(void)
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{
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// FIXME
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Textmenu_Draw();
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spectator spec = (spectator)pSeat->m_ePlayer;
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drawfont = FONT_20;
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vector vecPos;
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string strText;
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strText = sprintf("Tracking: %s", getplayerkeyvalue(spec.spec_ent - 1, "name"));
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vecPos[0] = g_hudmins[0] + (g_hudres[0] / 2) - (stringwidth(strText, TRUE, [20,20]) / 2);
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vecPos[1] = g_hudmins[1] + g_hudres[1] - 60;
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drawstring(vecPos, strText, [20,20], [1,1,1], 1.0f, DRAWFLAG_ADDITIVE);
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strText = sprintf("Mode: %s", g_specmodes[spec.spec_mode]);
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vecPos[0] = g_hudmins[0] + (g_hudres[0] / 2) - (stringwidth(strText, TRUE, [20,20]) / 2);
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vecPos[1] = g_hudmins[1] + g_hudres[1] - 40;
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drawstring(vecPos, strText, [20,20], [1,1,1], 1.0f, DRAWFLAG_ADDITIVE);
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}
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@ -53,6 +53,10 @@ Scores_DrawTeam(player pl, vector pos)
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continue;
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}
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if (getplayerkeyfloat(i, "*spec") != 0) {
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continue;
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}
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temp = getplayerkeyvalue(i, "name");
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/* Out of players */
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@ -118,6 +122,10 @@ Scores_DrawNormal(player pl, vector pos)
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string deaths;
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string name;
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if (getplayerkeyfloat(i, "*spec") != 0) {
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continue;
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}
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name = getplayerkeyvalue(i, "name");
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/* Out of players */
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