Fix for WEAPON_GAUSS not displaying the draw animation
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1 changed files with 2 additions and 3 deletions
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@ -173,12 +173,11 @@ void w_gauss_draw(void)
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{
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player pl = (player)self;
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pl.mode_tempstate = 0;
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/* link the FX class */
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#ifdef CLIENT
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Weapons_SetModel("models/v_gauss.mdl");
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Weapons_ViewAnimation(GAUSS_DRAW);
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/* link the FX class */
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#ifdef CLIENT
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entity eold = self;
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self = pSeat->m_pWeaponFX;
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spawnfunc_FXGauss();
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