WEAPON_HORNETGUN now uses sound shaders for the secondary fire too. Oops

This commit is contained in:
Marco Cawthorne 2021-04-03 14:36:55 +02:00
parent 5ad23eb22a
commit 32dff220ec

View file

@ -205,7 +205,7 @@ w_hornetgun_secondary(void)
#ifdef SERVER
w_hornetgun_shoothornet();
Weapons_PlaySound(pl, CHAN_WEAPON, sprintf("agrunt/ag_fire%d.wav", floor(random(1,4))), 1, ATTN_NORM);
Sound_Play(pl, CHAN_WEAPON, "weapon_hornetgun.fire");
#endif
pl.ammo_hornet--;