WEAPON_HORNETGUN now uses sound shaders for the secondary fire too. Oops
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@ -205,7 +205,7 @@ w_hornetgun_secondary(void)
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#ifdef SERVER
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w_hornetgun_shoothornet();
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Weapons_PlaySound(pl, CHAN_WEAPON, sprintf("agrunt/ag_fire%d.wav", floor(random(1,4))), 1, ATTN_NORM);
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Sound_Play(pl, CHAN_WEAPON, "weapon_hornetgun.fire");
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#endif
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pl.ammo_hornet--;
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