Move the MUZZLE_ definitions over from Nuclide. As they belong here instead.
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2 changed files with 6 additions and 1 deletions
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@ -33,6 +33,11 @@ var string g_hud7_spr;
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var string g_cross_spr;
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var string g_cross_spr;
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var string g_laser_spr;
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var string g_laser_spr;
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/* muzzleflash indices */
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var int MUZZLE_SMALL;
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var int MUZZLE_RIFLE;
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var int MUZZLE_WEIRD;
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struct
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struct
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{
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{
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/* hud.c */
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/* hud.c */
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@ -388,7 +388,7 @@ w_gauss_type(player pl)
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weapon_t w_gauss =
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weapon_t w_gauss =
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{
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{
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.name = "gauss",
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.name = "gauss",
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.id = ITEM_GAUSS,
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.id = ITEM_GAUSS,
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.slot = 3,
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.slot = 3,
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.slot_pos = 1,
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.slot_pos = 1,
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.weight = 20,
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.weight = 20,
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