90 lines
2.1 KiB
C++
90 lines
2.1 KiB
C++
|
/*
|
||
|
* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
|
||
|
*
|
||
|
* Permission to use, copy, modify, and distribute this software for any
|
||
|
* purpose with or without fee is hereby granted, provided that the above
|
||
|
* copyright notice and this permission notice appear in all copies.
|
||
|
*
|
||
|
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||
|
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||
|
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||
|
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||
|
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
|
||
|
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
|
||
|
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||
|
*/
|
||
|
|
||
|
/*QUAKED monster_barney_dead (0 0.8 0.8) (-16 -16 0) (16 16 72)
|
||
|
|
||
|
HALF-LIFE (1998) ENTITY
|
||
|
|
||
|
Barney's corpse
|
||
|
|
||
|
*/
|
||
|
|
||
|
class monster_barney_dead:CBaseEntity
|
||
|
{
|
||
|
int m_iPose;
|
||
|
void(void) monster_barney_dead;
|
||
|
|
||
|
virtual void(void) Hide;
|
||
|
virtual void(void) Respawn;
|
||
|
virtual void(void) Gib;
|
||
|
virtual void(string, string) SpawnKey;
|
||
|
};
|
||
|
|
||
|
void
|
||
|
monster_barney_dead::Gib(void)
|
||
|
{
|
||
|
takedamage = DAMAGE_NO;
|
||
|
FX_GibHuman(this.origin);
|
||
|
Hide();
|
||
|
}
|
||
|
|
||
|
void
|
||
|
monster_barney_dead::Hide(void)
|
||
|
{
|
||
|
SetModel("");
|
||
|
solid = SOLID_NOT;
|
||
|
movetype = MOVETYPE_NONE;
|
||
|
}
|
||
|
|
||
|
void
|
||
|
monster_barney_dead::Respawn(void)
|
||
|
{
|
||
|
v_angle[0] = Math_FixDelta(m_oldAngle[0]);
|
||
|
v_angle[1] = Math_FixDelta(m_oldAngle[1]);
|
||
|
v_angle[2] = Math_FixDelta(m_oldAngle[2]);
|
||
|
|
||
|
SetOrigin(m_oldOrigin);
|
||
|
angles = v_angle;
|
||
|
solid = SOLID_CORPSE;
|
||
|
movetype = MOVETYPE_NONE;
|
||
|
SetModel(m_oldModel);
|
||
|
setsize(this, VEC_HULL_MIN + [0,0,36], VEC_HULL_MAX + [0,0,36]);
|
||
|
takedamage = DAMAGE_YES;
|
||
|
health = 0;
|
||
|
velocity = [0,0,0];
|
||
|
iBleeds = TRUE;
|
||
|
SetFrame(35 + m_iPose);
|
||
|
}
|
||
|
|
||
|
void
|
||
|
monster_barney_dead::SpawnKey(string strKey, string strValue)
|
||
|
{
|
||
|
switch (strKey) {
|
||
|
case "pose":
|
||
|
m_iPose = stoi(strValue);
|
||
|
break;
|
||
|
default:
|
||
|
CBaseMonster::SpawnKey(strKey, strValue);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void
|
||
|
monster_barney_dead::monster_barney_dead(void)
|
||
|
{
|
||
|
model = "models/barney.mdl";
|
||
|
CBaseMonster::CBaseMonster();
|
||
|
}
|