2023-07-17 05:47:01 +00:00
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entityDef weapon_hornetgun
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{
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2024-06-22 07:29:51 +00:00
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"editor_color" ".3 .3 1"
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"editor_mins" "-16 -16 -16"
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"editor_maxs" "16 16 16"
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"editor_usage" "Hornet Gun"
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"editor_rotatable" "1"
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"spawnclass" "HLWeapon"
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"model" "models/w_hgun.mdl"
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"model_view" "models/v_hgun.mdl"
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"snd_acquire" "weapon.pickup"
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"snd_respawn" "item.respawn"
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// weapon specific
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"def_fireInfo" "fireInfo_hornetgun"
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"inv_name" "Hornet Gun"
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"inv_ammo_hornet" "8"
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2024-09-17 19:48:09 +00:00
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"act_fire" "5"
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"act_holster" "3"
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"act_draw" "4"
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"act_idle" "0,1,2"
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2024-06-22 07:29:51 +00:00
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2024-10-17 05:58:21 +00:00
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"snd_fire" "Weapon_Hornetgun.Single"
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2024-06-22 07:29:51 +00:00
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// HLWeapon specific
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"hudSlot" "3"
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"hudSlotPos" "3"
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"weight" "10"
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}
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entityDef projectile_hornet
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{
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"spawnclass" "NSProjectile"
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"damage" "10"
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}
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entityDef fireInfo_hornetgun
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{
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"def_onFire" "projectile_hornet"
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"ammoType" "ammo_hornet"
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"ammoRequired" "1"
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"ammoPerShot" "1"
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"fireRate" "1.0"
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"punchAngle" "-1 0 0"
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}
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