valve/zpak001.pk3dir/decls/def/activities.def

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entityDef activities {
"act_reset" "0"
"act_idle" "1"
"act_guard" "2"
"act_walk" "3"
"act_run" "4"
"act_fly" "5"
"act_swim" "6"
"act_hop" "7"
"act_leap" "8"
"act_fall" "9"
"act_land" "10"
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"act_strafeLeft" "11"
"act_strafeRight" "12"
"act_rollLeft" "13"
"act_rollRight" "14"
"act_turnLeft" "15"
"act_turnRight" "16"
"act_crouch" "17"
"act_crouchIdle" "18"
"act_stand" "19"
"act_use" "20"
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"act_signal1" "21"
"act_signal2" "22"
"act_signal3" "23"
"act_twitch" "24"
"act_cower" "25"
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"act_smallFlinch" "26"
"act_bigFlinch" "27"
"act_rangeAttack1" "28"
"act_rangeAttack2" "29"
"act_meleeAttack1" "30"
"act_meleeAttack2" "31"
"act_reload" "32"
"act_arm" "33"
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"act_disarm" "34"
"act_eat" "35"
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"act_dieSimple" "36"
"act_dieBackward" "37"
"act_dieForward" "38"
"act_dieViolent" "39"
"act_barnacleHit" "40"
"act_barnaclePull" "41"
"act_barnacleChomp" "42"
"act_barnacleChew" "43"
"act_sleep" "44"
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"act_inspectFloor" "45"
"act_inspectWall" "46"
"act_idleAngry" "47"
"act_walkHurt" "48"
"act_runHurt" "49"
"act_hover" "50"
"act_glide" "51"
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"act_flyLeft" "52"
"act_flyRight" "53"
"act_detectScent" "54"
"act_sniff" "55"
"act_bite" "56"
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"act_threatDisplay" "57"
"act_fearDisplay" "58"
"act_excited" "59"
"act_specialAttack1" "60"
"act_specialAttack2" "61"
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"act_combatIdle" "62"
"act_walkScared" "63"
"act_runScared" "64"
"act_victoryDance" "65"
"act_dieHeadshot" "66"
"act_dieChestshot" "67"
"act_dieHutshot" "68"
"act_dieBackshot" "69"
"act_flinchHead" "70"
"act_flinchChest" "71"
"act_flinchStomach" "72"
"act_flinchLeftArm" "73"
"act_flinchRightArm" "74"
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"act_flinchLeftLeg" "75"
"act_flinchRightLeg" "76"
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}