2023-06-21 04:23:15 +00:00
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entityDef monster_alien_grunt
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{
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"spawnclass" "NSMonster"
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"model" "models/agrunt.mdl"
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"netname" "Zombie"
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"health" "skill:zombie_health"
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"mins" "-16 -16 0"
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"maxs" "16 16 72"
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"eye_height" "64"
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"team" "2"
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"propdata" "actor_alien"
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"speed_walk" "46"
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"speed_run" "292"
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"def_attack_melee" "melee_agrunt_punch"
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"attack_melee_range" "96"
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"attack_ranged_range" "512"
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"snd_idle" "monster_alien_grunt.idle"
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"snd_pain" "monster_alien_grunt.pain"
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"snd_death" "monster_alien_grunt.pain"
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"snd_melee_attack" "monster_alien_grunt.attack"
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"snd_melee_attack_hit" "monster_zombie.attackhit"
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"snd_melee_attack_miss" "monster_zombie.attackmiss"
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"snd_thud" "monster_generic.thud"
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// animation event callbacks
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events {
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1 "SpawnProjectileDef" "ranged_agrunt_shot"
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1 "StartSoundDef" "weapon_hornetgun.fire"
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2 "SpawnProjectileDef" "ranged_agrunt_shot"
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2 "StartSoundDef" "weapon_hornetgun.fire"
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3 "SpawnProjectileDef" "ranged_agrunt_shot"
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3 "StartSoundDef" "weapon_hornetgun.fire"
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4 "SpawnProjectileDef" "ranged_agrunt_shot"
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4 "StartSoundDef" "weapon_hornetgun.fire"
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5 "SpawnProjectileDef" "ranged_agrunt_shot"
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5 "StartSoundDef" "weapon_hornetgun.fire"
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10 "StartSoundDef" "monster_alien_grunt.step_left"
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11 "StartSoundDef" "monster_alien_grunt.step_right"
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}
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}
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entityDef melee_agrunt_punch
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{
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"damage" "skill:agrunt_dmg_punch"
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"delay" "0.25f"
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}
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entityDef ranged_agrunt_shot
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{
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"spawnclass" "NSProjectile"
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"model" "models/hornet.mdl"
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"def_damage" "damage_hornetDirect"
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"health" "0"
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"velocity" "300"
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"fuse" "10"
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"detonate_on_fuse" "0"
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"detonate_on_death" "0"
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"detonate_on_world" "0"
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"detonate_on_actor" "1"
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"impact_damage_effect" "1"
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"impact_gib" "0"
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2023-07-30 17:06:20 +00:00
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"smoke_fly" "weapon_hornet.trail"
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2023-06-21 04:23:15 +00:00
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}
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entityDef damage_hornetDirect
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{
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damage "skill:hornet_dmg"
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}
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