entityDef monster_human_assassin
{
"spawnclass" "NSTalkMonster"
"model" "models/hassassin.mdl"
"netname" "Assassin"
"health" "0"
"mins" "-16 -16 0"
"maxs" "16 16 72"
"eye_height" "64"
"team" "0"
"propdata" "actor_human"
"speed_walk" "64"
"speed_run" "364"
}