valve/zpak001.pk3dir/decls/def/weapons/crossbow.def

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entityDef weapon_crossbow
{
"editor_color" ".3 .3 1"
"editor_mins" "-16 -16 -16"
"editor_maxs" "16 16 16"
"editor_usage" "Crossbow"
"editor_rotatable" "1"
"spawnclass" "HLWeapon"
"model" "models/w_crossbow.mdl"
"model_view" "models/v_crossbow.mdl"
"snd_acquire" "weapon.pickup"
"snd_respawn" "item.respawn"
// weapon specific
"def_fireInfo" "fireInfo_crossbow"
"inv_name" "Crossbow"
"clipSize" "5"
"actFire" "4"
"actFireLast" "6"
"actHolster" "10"
"actHolsterEmpty" "11"
"actReload" "7"
"actDraw" "8"
"actDrawEmpty" "9"
"actIdle" "0,2"
"actIdleEmpty" "1,3"
"snd_fire" "weapon_crossbow.fire"
"snd_empty" "weapon_crossbow.empty"
"snd_reload" "weapon_crossbow.reload"
// HLWeapon specific
"hudSlot" "2"
"hudSlotPos" "2"
"weight" "10"
"zoomFov" "18"
}
entityDef fireInfo_crossbow
{
"def_onFire" "projectile_arrow"
"ammoType" "ammo_bolt"
"ammoRequired" "1"
"ammoPerShot" "1"
"fireRate" "1.0"
"punchAngle" "-2 0 0"
}
entityDef debris_arrow
{
"spawnclass" "NSProjectile"
"model" "models/crossbow_bolt.mdl"
}
entityDef projectile_arrow
{
"spawnclass" "NSProjectile"
"model" "models/crossbow_bolt.mdl"
"velocity" "2000 0 0"
"angular_velocity" "0 0 20"
"mins" "0 0 0"
"maxs" "0 0 0"
"def_damage" "damage_arrowDirect"
"model_detonate" "fx_spark.main"
"snd_explode" "fx.spark"
"detonate_on_fuse" "0"
"detonate_on_death" "1"
"detonate_on_world" "1"
"detonate_on_actor" "1"
"projectile_debris" "debris_arrow"
"debris_count" "1"
"debris_stick" "1"
"debris_offset" "-16 0 0"
}
entityDef damage_arrowDirect
{
"damage" "skill:plr_xbow_bolt_monster"
}
entityDef projectile_arrowExplosive
{
"inherit" "projectile_arrow"
"smoke_fly" "weapon_crossbow.trail"
"def_damage" ""
"def_splash_damage" "damage_arrowSplash"
"model_detonate" "fx_explosion.main"
"snd_explode" "fx.explosion"
"decal_detonate" "ExplosionScorch"
}
entityDef damage_arrowSplash
{
"damage" "skill:plr_xbow_bolt_monster"
"radius" "125"
}