valve/zpak001.pk3dir/decls/def/monsters/scientist_dead.def

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entityDef monster_scientist_dead
{
"spawnclass" "NSMonster"
"model" "models/scientist.mdl"
"netname" "Dead Scientist"
"health" "skill:scientist_health"
"mins" "-16 -16 0"
"maxs" "16 16 72"
"team" "0"
"propdata" "actor_human"
"dead" "1"
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"sequence" "37"
// Body Types
when "body" equals "0" {
"netname" "Dead Walter"
"body1" "1"
}
when "body" equals "1" {
"netname" "Dead Einstein"
"body1" "2"
}
when "body" equals "2" {
"netname" "Dead Luther"
"skin" "1"
"body1" "3"
}
when "body" equals "3" {
"netname" "Dead Slick"
"body1" "4"
}
// Poses
// Stomach
when "pose" equals "1" {
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"sequence" "38"
}
// Sitting
when "pose" equals "2" {
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"sequence" "39"
}
// Hanging
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// Frozen walking animation in retail
// Cut from final?
when "pose" equals "3" {
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"sequence" "0"
}
// Table1
when "pose" equals "4" {
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"sequence" "40"
}
// Table2
when "pose" equals "5" {
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"sequence" "41"
}
// Table3
when "pose" equals "6" {
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"sequence" "42"
}
}