2023-09-21 05:32:54 +00:00
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entityDef monster_scientist_dead
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{
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"spawnclass" "NSMonster"
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"model" "models/scientist.mdl"
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"netname" "Dead Scientist"
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"health" "skill:scientist_health"
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"mins" "-16 -16 0"
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"maxs" "16 16 72"
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"team" "0"
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"propdata" "actor_human"
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"dead" "1"
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2024-03-18 01:54:41 +00:00
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"sequence" "37"
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// Body Types
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when "body" equals "0" {
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"netname" "Dead Walter"
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"body1" "1"
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}
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when "body" equals "1" {
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"netname" "Dead Einstein"
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"body1" "2"
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}
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when "body" equals "2" {
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"netname" "Dead Luther"
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"skin" "1"
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"body1" "3"
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}
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when "body" equals "3" {
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"netname" "Dead Slick"
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"body1" "4"
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}
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// Poses
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2023-09-21 05:32:54 +00:00
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// Stomach
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when "pose" equals "1" {
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2024-03-18 01:54:41 +00:00
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"sequence" "38"
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2023-09-21 05:32:54 +00:00
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}
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// Sitting
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when "pose" equals "2" {
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2024-03-18 01:54:41 +00:00
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"sequence" "39"
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2023-09-21 05:32:54 +00:00
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}
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// Hanging
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2024-03-18 01:54:41 +00:00
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// Frozen walking animation in retail
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// Cut from final?
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2023-09-21 05:32:54 +00:00
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when "pose" equals "3" {
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2024-03-18 01:54:41 +00:00
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"sequence" "0"
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2023-09-21 05:32:54 +00:00
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}
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// Table1
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when "pose" equals "4" {
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2024-03-18 01:54:41 +00:00
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"sequence" "40"
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2023-09-21 05:32:54 +00:00
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}
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// Table2
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when "pose" equals "5" {
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2024-03-18 01:54:41 +00:00
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"sequence" "41"
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2023-09-21 05:32:54 +00:00
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}
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// Table3
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when "pose" equals "6" {
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2024-03-18 01:54:41 +00:00
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"sequence" "42"
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2023-09-21 05:32:54 +00:00
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}
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}
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