valve/zpak001.pk3dir/glsl/defaultfill.glsl

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!!ver 100-450
#ifdef VERTEX_SHADER
attribute vec4 v_colour;
varying vec4 vc;
void main ()
{
vc = v_colour;
gl_Position = ftetransform();
}
#endif
#ifdef FRAGMENT_SHADER
varying vec4 vc;
void main ()
{
gl_FragColor = vc;
}
#endif