148 lines
4.1 KiB
INI
148 lines
4.1 KiB
INI
// Generic Binds
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bind "`" "toggleconsole"
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bind "~" "toggleconsole"
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bind "ESC" "togglemenu"
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bind "w" "+forward"
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bind "s" "+back"
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bind "a" "+moveleft"
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bind "d" "+moveright"
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bind "SPACE" "+jump"
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bind "CTRL" "+duck"
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// And yes, this does have to be called "speedcustom" and not "speed".
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// I have no clue.
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bind "SHIFT" "+speedcustom"
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bind "0" "slot10"
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bind "1" "slot1"
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bind "2" "slot2"
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bind "3" "slot3"
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bind "4" "slot4"
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bind "5" "slot5"
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bind "6" "slot6"
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bind "7" "slot7"
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bind "8" "slot8"
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bind "9" "slot9"
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bind "q" "lastinv"
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bind "UPARROW" "+forward"
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bind "DOWNARROW" "+back"
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bind "LEFTARROW" "+left"
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bind "RIGHTARROW" "+right"
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bind "MOUSE1" "+attack"
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bind "ENTER" "+attack"
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bind "MOUSE2" "+attack2"
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bind "MWHEELDOWN" "invnext"
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bind "MWHEELUP" "invprev"
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bind "r" "+reload"
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bind "e" "+use"
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bind "g" "drop"
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bind "TAB" "+showscores"
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bind "y" "messagemode"
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bind "u" "messagemode2"
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bind "t" "impulse 201"
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//bind "f" "impulse 100"
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bind "f1" "vote yes"
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bind "f2" "vote no"
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bind "m" "chooseteam"
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bind "b" "buy"
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bind "f" "firemode"
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bind "n" "+useitems"
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// stunt-related (TODO)
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bind "MOUSE3" "+alt1"
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// coldcock (some gun's melee)
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bind "c" "+alt2"
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// default?
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seta "model" "agent"
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// Game Variables
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seta "hostname" "Free Specialists Server"
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seta "maxplayers" "8"
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seta "mp_startmoney" "30000"
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seta "mp_maxmoney" "16000"
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seta "mp_freezetime" "6"
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seta "mp_roundtime" "5"
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// 2D/HUD Variables
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seta "con_color" "255 150 0"
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seta "vgui_color" "255 170 0"
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seta "cross_color" "0 255 0"
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// Minimum resolution recommended, a little less may still be OK.
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// No idea why the screen ratio is included in vid_height.
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seta "vid_height" "960 (4:3)"
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seta "vid_width" "1280"
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// This says to scale the UI as many times as width "1280" fits into the screen.
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// So, once with a resolution 1280 wide, 1.5 times for a res 1920 wide
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seta "vid_conautoscale" "0"
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seta "vid_conwidth" "1280"
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seta "vid_conheight" "0"
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seta "r_autoscale" "0"
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seta "scr_conalpha" "1"
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// menu-fn enforces a console textsize at startup.
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//seta "con_textsize" "18"
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//seta "con_textfont" "comic"
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// Just in case
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seta "debug_spawnpointforced" "0"
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seta "cl_fullpitch" "0"
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seta "r_ignoreentpvs" "0"
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// Seems bypassed by Nuclide, but can't hurt
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seta "cfg_save_name" "nuclide"
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// r_lightmap_format, common choices
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// "e5bgr9" (FTE default if no line sets this)
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// "rgb9e5" (seems same as above)
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// "" (blanked; works best)
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seta "r_lightmap_format" ""
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seta "r_lightstylespeed" "10"
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seta "r_lightstylesmooth" "0"
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// Realtime Lighting
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// NOTE - only "r_shadow_realtime_world" differs from the FTE default
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// as of this time. It is 0 instead to stop a console warning
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// "No lights detected in map.", unless somewhere would benefit from that.
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seta "r_sun_colour" "0 0 0" //Specifies the colour of sunlight that appears in the form of crepuscular rays.
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seta "r_shadow_shadowmapping" "1" //Enables soft shadows instead of stencil shadows.
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seta "r_shadow_realtime_dlight_shadows" "0" //Allows dynamic realtime lights to cast shadows as they move.
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seta "r_shadow_realtime_dlight" "0" //Enables the use of dynamic realtime lights, allowing explosions to use bumpmaps etc properly.
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seta "r_shadow_realtime_world_shadows" "0"
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seta "r_shadow_realtime_world" "0"
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// OTHER
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seta "lang" "en_us"
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seta "maxpitch" "89"
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seta "minpitch" "-89"
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seta "cl_idlefps" "0"
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seta "cl_cursor_scale" "1"
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seta "con_logcenterprint" "0"
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seta "con_notifylines" "0"
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seta "cfg_save_auto" "1"
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seta "scr_sshot_type" "tga"
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seta "com_nogamedirnativecode" "0"
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seta "r_particledesc" "default"
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seta "r_polygonoffset_submodel_offset" "0"
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seta "r_polygonoffset_submodel_factor" "0"
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seta "r_fullbrightSkins" "0"
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seta "r_fb_models" "0"
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seta "r_imageexensions" "tga bmp pcx"
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seta "r_shadow_realtime_world_shadows" "0"
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seta "r_shadow_realtime_dlight_shadows" "0"
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seta "r_meshpitch" "1"
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seta "r_viewmodel_fov" ""
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seta "gl_blacklist_debug_glsl" "0"
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seta "gl_overbright" "0"
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seta "v_contentblend" "0"
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seta "v_viewmodel_quake" "0"
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seta "scr_fov_mode" "4"
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seta "fov" "80"
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seta "viewsize" "100"
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