ts/zpak001.pk3dir/default.cfg

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// Generic Binds
bind "`" "toggleconsole"
bind "~" "toggleconsole"
bind "ESC" "togglemenu"
bind "w" "+forward"
bind "s" "+back"
bind "a" "+moveleft"
bind "d" "+moveright"
bind "SPACE" "+jump"
bind "CTRL" "+duck"
// And yes, this does have to be called "speedcustom" and not "speed".
// I have no clue.
bind "SHIFT" "+speedcustom"
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bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "q" "lastinv"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "MOUSE1" "+attack"
bind "ENTER" "+attack"
bind "MOUSE2" "+attack2"
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bind "MWHEELDOWN" "invnext"
bind "MWHEELUP" "invprev"
bind "r" "+reload"
bind "e" "+use"
bind "g" "drop"
bind "TAB" "+showscores"
bind "y" "messagemode"
bind "u" "messagemode2"
bind "t" "impulse 201"
//bind "f" "impulse 100"
bind "f1" "vote yes"
bind "f2" "vote no"
bind "m" "chooseteam"
bind "b" "buy"
bind "f" "+firemode"
bind "n" "+useitems"
// stunt-related (TODO)
bind "MOUSE3" "+alt1"
// coldcock (some gun's melee)
bind "c" "+alt2"
// default?
seta "model" "agent"
// Game Variables
seta "hostname" "Free Specialists Server"
seta "maxplayers" "8"
seta "mp_startmoney" "30000"
seta "mp_maxmoney" "16000"
seta "mp_freezetime" "6"
seta "mp_roundtime" "5"
// 2D/HUD Variables
seta "con_color" "255 150 0"
seta "vgui_color" "255 170 0"
seta "cross_color" "0 255 0"
// Minimum resolution recommended, a little less may still be OK.
// No idea why the screen ratio is included in vid_height.
seta "vid_height" "960 (4:3)"
seta "vid_width" "1280"
// This says to scale the UI as many times as width "1280" fits into the screen.
// So, once with a resolution 1280 wide, 1.5 times for a res 1920 wide
seta "vid_conautoscale" "0"
seta "vid_conwidth" "1280"
seta "vid_conheight" "0"
seta "r_autoscale" "0"
seta "scr_conalpha" "1"
// menu-fn enforces a console textsize at startup.
//seta "con_textsize" "18"
//seta "con_textfont" "comic"
// Just in case
seta "debug_spawnpointforced" "0"
seta "cl_fullpitch" "0"
seta "r_ignoreentpvs" "0"
// Seems bypassed by Nuclide, but can't hurt
seta "cfg_save_name" "nuclide"
// r_lightmap_format, common choices
// "e5bgr9" (FTE default if no line sets this)
// "rgb9e5" (seems same as above)
// "" (blanked; works best)
seta "r_lightmap_format" ""
seta "r_lightstylespeed" "10"
seta "r_lightstylesmooth" "0"
// Realtime Lighting
// NOTE - only "r_shadow_realtime_world" differs from the FTE default
// as of this time. It is 0 instead to stop a console warning
// "No lights detected in map.", unless somewhere would benefit from that.
seta "r_sun_colour" "0 0 0" //Specifies the colour of sunlight that appears in the form of crepuscular rays.
seta "r_shadow_shadowmapping" "1" //Enables soft shadows instead of stencil shadows.
seta "r_shadow_realtime_dlight_shadows" "0" //Allows dynamic realtime lights to cast shadows as they move.
seta "r_shadow_realtime_dlight" "0" //Enables the use of dynamic realtime lights, allowing explosions to use bumpmaps etc properly.
seta "r_shadow_realtime_world_shadows" "0"
seta "r_shadow_realtime_world" "0"
// OTHER
seta "lang" "en_us"
seta "maxpitch" "89"
seta "minpitch" "-89"
seta "cl_idlefps" "0"
seta "cl_cursor_scale" "1"
seta "con_logcenterprint" "0"
seta "con_notifylines" "0"
seta "cfg_save_auto" "1"
seta "scr_sshot_type" "tga"
seta "com_nogamedirnativecode" "0"
seta "r_particledesc" "default"
seta "r_polygonoffset_submodel_offset" "0"
seta "r_polygonoffset_submodel_factor" "0"
seta "r_fullbrightSkins" "0"
seta "r_fb_models" "0"
seta "r_imageexensions" "tga bmp pcx"
seta "r_shadow_realtime_world_shadows" "0"
seta "r_shadow_realtime_dlight_shadows" "0"
seta "r_meshpitch" "1"
seta "r_viewmodel_fov" ""
seta "gl_blacklist_debug_glsl" "0"
seta "gl_overbright" "0"
seta "v_contentblend" "0"
seta "v_viewmodel_quake" "0"
seta "scr_fov_mode" "4"
seta "fov" "80"
seta "viewsize" "100"