105 lines
1.1 KiB
Text
105 lines
1.1 KiB
Text
weapon_asscan.fire
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{
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pitch 1.15
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sample weapons/asscan2.wav
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}
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weapon_asscan.reload
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{
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sample weapons/.wav
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}
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weapon_asscan.spin
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{
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sample weapons/asscan4.wav
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}
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weapon_asscan.spindown
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{
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sample weapons/asscan3.wav
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}
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weapon_asscan.spinup
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{
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sample weapons/asscan1.wav
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}
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weapon_dbs.fire
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{
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sample weapons/shotgn2.wav
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}
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weapon_dbs.fire
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{
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sample weapons/shotgn2.wav
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}
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weapon_dbs.cock
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{
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sample weapons/scock1.wav
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}
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weapon_dbs.reload
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{
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sample weapons/reload3.wav
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}
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weapon_flame.fire
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{
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sample weapons/flmfire2.wav
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}
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weapon_incendiary.fire
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{
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sample weapons/sgun1.wav
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}
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weapon_sbs.cock
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{
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sample weapons/scock1.wav
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}
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weapon_sbs.fire
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{
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sample weapons/sbarrel1.wav
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}
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weapon_sbs.reload
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{
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sample weapons/reload3.wav
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}
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weapon_nailgun.fire
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{
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sample weapons/airgun_1.wav
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}
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weapon_rpg.fire
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{
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sample weapons/rocketfire1.wav
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}
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weapon_railgun.fire
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{
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sample weapons/railgun.wav
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}
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weapon_sniper.fire
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{
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sample weapons/sniper.wav
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}
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weapon_tranquilizer.fire
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{
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sample weapons/dartgun.wav
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}
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engineer.build
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{
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sample weapons/building.wav
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}
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engineer.turret_set
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{
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sample weapons/turrset.wav
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}
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