Ideas #1

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opened 2022-05-03 07:07:53 +00:00 by xylemon · 0 comments
xylemon commented 2022-05-03 07:07:53 +00:00 (Migrated from vcs.vera-visions.com)

This is a list of things I've thought about over the years, I love TFC, but I think some changes to make it different (all being a CVAR of course) would benefit the game greatly, some of these have even been in mods:

  • Right click based menu similar to FF.

  • Have a transparent preview of the building placement for engineer, also taken from FF.

  • Dispencer should give health as well as armor and ammo. This change from TF2 was a good idea, no doubt.

  • Spy could sabatoge engineer buildings. Sentry turns against team, Dispenser takes armor and health from team, Teleporter teles back to spawn. Idea is taken/inspired by Fortress Forever. Would require spy using the sentry for 3+ seconds.

  • Spy could sap instantly just like TF2 but it's a one hit fix for engineer and doesn't destroy the sentry.

  • Pyro: in Fortress Forever, they made pyro's flame thrower act as a "jet pack", in TF2 it is an airblast. Both are very interesting changes, that give pyro more of a purpose.

  • Medic has a large radius healing when using the medkit

  • Spy needs cloaking, feign death sucks. For real. Thank you TFCTech

This is a list of things I've thought about over the years, I love TFC, but I think some changes to make it different (all being a CVAR of course) would benefit the game greatly, some of these have even been in mods: - Right click based menu similar to FF. - Have a transparent preview of the building placement for engineer, also taken from FF. - Dispencer should give health as well as armor and ammo. This change from TF2 was a good idea, no doubt. - Spy could sabatoge engineer buildings. Sentry turns against team, Dispenser takes armor and health from team, Teleporter teles back to spawn. Idea is taken/inspired by Fortress Forever. Would require spy using the sentry for 3+ seconds. - Spy could sap instantly just like TF2 but it's a one hit fix for engineer and doesn't destroy the sentry. - Pyro: in Fortress Forever, they made pyro's flame thrower act as a "jet pack", in TF2 it is an airblast. Both are very interesting changes, that give pyro more of a purpose. - Medic has a large radius healing when using the medkit - Spy needs cloaking, feign death sucks. For real. Thank you TFCTech
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Reference: fn/tfc#1
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