Client: assume ENT_WEAPON = HLWeapon
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1 changed files with 3 additions and 0 deletions
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@ -21,6 +21,9 @@ ClientGame_EntityUpdate(float id, float new)
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case ENT_PLAYER:
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case ENT_PLAYER:
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NSENTITY_READENTITY(TFPlayer, new)
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NSENTITY_READENTITY(TFPlayer, new)
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break;
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break;
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case ENT_WEAPON:
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NSENTITY_READENTITY(HLWeapon, new)
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break;
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default:
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default:
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return (0);
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return (0);
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}
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}
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