Commit some of this WiP stuff so Xylemon can merge his changes.
This commit is contained in:
parent
de3ced89cf
commit
7512619a06
8 changed files with 142 additions and 21 deletions
28
src/client/draw.qc
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28
src/client/draw.qc
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@ -0,0 +1,28 @@
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/*
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* Copyright (c) 2016-2022 Vera Visions LLC.
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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void
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ClientGame_PreDraw(void)
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{
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}
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void
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ClientGame_PostDraw(void)
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{
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if (serverkeyfloat("areadefs") == 1)
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Font_DrawText([16,16], getplayerkeyvalue(player_localnum, "*areadef"), FONT_CON);
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}
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@ -22,7 +22,7 @@ defs.h
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vox.qc
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vox.qc
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../../../valve/src/client/damage.qc
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../../../valve/src/client/damage.qc
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../../../base/src/client/draw.qc
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draw.qc
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init.qc
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init.qc
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../../../valve/src/client/flashlight.qc
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../../../valve/src/client/flashlight.qc
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../../../valve/src/client/player.qc
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../../../valve/src/client/player.qc
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@ -17,6 +17,7 @@
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#include "gamerules.h"
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#include "gamerules.h"
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#include "../../../valve/src/server/items.h"
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#include "../../../valve/src/server/items.h"
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#include "../../../valve/src/server/flashlight.h"
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#include "../../../valve/src/server/flashlight.h"
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#include "sentry.h"
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/* returns if a player already has a teleporter/exit built */
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/* returns if a player already has a teleporter/exit built */
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bool
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bool
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@ -38,8 +38,18 @@ info_areadef:NSPointTrigger
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virtual void(void) Respawn;
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virtual void(void) Respawn;
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virtual void(string,string) SpawnKey;
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virtual void(string,string) SpawnKey;
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virtual void(entity) Touch;
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};
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};
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void
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info_areadef::Touch(entity eToucher)
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{
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if (!(eToucher.flags & FL_CLIENT))
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return;
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forceinfokey(eToucher, "*areadef", strtoupper(m_strDescription));
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}
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void
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void
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info_areadef::SpawnKey(string strKey, string strValue)
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info_areadef::SpawnKey(string strKey, string strValue)
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{
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{
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@ -71,5 +81,5 @@ info_areadef::Respawn(void)
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void
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void
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info_areadef::info_areadef(void)
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info_areadef::info_areadef(void)
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{
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{
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forceinfokey(world, "areadefs", "1");
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}
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}
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43
src/server/sentry.h
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43
src/server/sentry.h
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/*
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* Copyright (c) 2022 Marco Cawthorne <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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#define TFC_SENTRY_COST 130
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typedef enum
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{
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SENTRY_IDLE,
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SENTRY_SEARCHING,
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SENTRY_ALERTED,
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SENTRY_SHOOTING
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} sentrystate_e;
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class
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TFCSentry:NSSurfacePropEntity
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{
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NSSurfacePropEntity m_eHead;
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sentrystate_e m_state;
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float m_flNextIdleSound;
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/* spinny */
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float m_flWantAngle;
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float m_flCurrAngle;
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void(void) TFCSentry;
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virtual void(NSClientPlayer) Place;
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virtual void(void) FinishPlacing;
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virtual void(void) Think;
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};
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@ -14,31 +14,62 @@
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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*/
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#define TFC_SENTRY_COST 130
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class
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TFCSentry:NSSurfacePropEntity
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{
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NSSurfacePropEntity m_eHead;
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void(void) TFCSentry;
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virtual void(player) Place;
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virtual void(void) FinishPlacing;
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virtual void(void) Think;
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};
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void
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void
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TFCSentry::Think(void)
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TFCSentry::Think(void)
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{
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{
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float twist = sin(time);
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m_eHead.SetBoneControl1(twist);
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m_eHead.SetBoneControl2(0.5f);
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nextthink = time + 0.1f;
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nextthink = time + 0.1f;
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/* searching */
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entity t = world;
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{
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for (entity p = world; (p = find(p, ::classname, "player"));) {
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/* out of range */
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if (vlen(origin - p.origin) > 1024)
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continue;
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/* find them */
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traceline(origin, p.origin, MOVE_NORMAL, this);
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if (trace_ent == p) {
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t = p;
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break;
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}
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}
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}
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if (m_state == SENTRY_SEARCHING) {
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float twist = sin(time);
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m_eHead.SetBoneControl1(twist);
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m_eHead.SetBoneControl2(0.5f);
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if (m_flNextIdleSound < time) {
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sound(this, CHAN_VOICE, "weapons/turridle.wav", 1.0f, ATTN_NORM);
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m_flNextIdleSound = time + 10.0f;
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}
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if (t)
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m_state = SENTRY_ALERTED;
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} else if (m_state == SENTRY_ALERTED) {
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sound(this, CHAN_VOICE, "weapons/turrspot.wav", 1.0f, ATTN_NORM);
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m_state = SENTRY_SHOOTING;
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} else if (m_state == SENTRY_SHOOTING) {
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// shoot things
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if (!t)
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m_state = SENTRY_SEARCHING;
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else {
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makevectors([0, angles[1], 0]);
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m_flWantAngle = dotproduct(normalize(origin - t.origin), v_right);
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m_flCurrAngle = Math_Lerp(m_flCurrAngle, m_flWantAngle, 0.25f);
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m_eHead.SetBoneControl1(m_flCurrAngle);
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/* fire bullets */
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v_angle = vectoangles(normalize(origin - t.origin));
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TraceAttack_FireBullets(1, origin, 5, [0.025,0.025], WEAPON_NONE);
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}
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}
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}
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}
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void
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void
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TFCSentry::Place(player pl)
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TFCSentry::Place(NSClientPlayer pl)
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{
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{
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SetAngles(pl.GetAngles());
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SetAngles(pl.GetAngles());
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m_eHead.colormap = colormap;
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m_eHead.colormap = colormap;
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think = Think;
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think = Think;
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nextthink = time + 0.1f;
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nextthink = time + 0.1f;
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m_state = SENTRY_SEARCHING;
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m_flNextIdleSound = time + 5.0f;
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env_message_single(real_owner, "#Sentry_finish");
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env_message_single(real_owner, "#Sentry_finish");
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Sound_Play(this, CHAN_BODY, "engineer.turret_set");
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Sound_Play(this, CHAN_BODY, "engineer.turret_set");
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SetSolid(SOLID_BBOX);
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SetSolid(SOLID_BBOX);
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SetMovetype(MOVETYPE_NONE);
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SetMovetype(MOVETYPE_NONE);
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SetSize([-16,-16,0], [16,16,20]);
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SetSize([-16,-16,0], [16,16,20]);
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SetTakedamage(DAMAGE_YES);
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SetHealth(100);
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m_eHead.SetTakedamage(DAMAGE_YES);
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m_eHead.SetHealth(100);
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m_state = SENTRY_IDLE;
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}
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}
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void
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void
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@ -23,6 +23,7 @@ Game_InitRules(void)
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void
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void
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Game_Worldspawn(void)
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Game_Worldspawn(void)
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{
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{
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forceinfokey(world, "areadefs", "0");
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Sound_Precache("ammo.pickup");
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Sound_Precache("ammo.pickup");
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Sound_Precache("ammo.respawn");
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Sound_Precache("ammo.respawn");
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Sound_Precache("player.fall");
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Sound_Precache("player.fall");
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@ -10,7 +10,6 @@ player.qc
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../../../valve/src/shared/animations.h
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../../../valve/src/shared/animations.h
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../../../valve/src/shared/animations.qc
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../../../valve/src/shared/animations.qc
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pmove.qc
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pmove.qc
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../../../valve/src/shared/pmove_water.qc
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../../../valve/src/shared/fx_blood.qc
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../../../valve/src/shared/fx_blood.qc
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../../../valve/src/shared/fx_breakmodel.qc
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../../../valve/src/shared/fx_breakmodel.qc
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