Change FL_RESERVED1 to GF_MADNESS, move it from flags to gflags.
This was a bug! Glad it broke.
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3cd5af1d19
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3 changed files with 11 additions and 4 deletions
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@ -230,12 +230,12 @@ SHMultiplayerRules::PlayerPostFrame(base_player pp)
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pl.sh_insaneactive = bound(0.0f, pl.sh_insaneactive - frametime, pl.sh_insaneactive);
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pl.sh_insaneactive = bound(0.0f, pl.sh_insaneactive - frametime, pl.sh_insaneactive);
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if (pl.sh_insaneactive > 0.0f)
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if (pl.sh_insaneactive > 0.0f)
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pl.flags |= FL_RESERVED1;
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pl.gflags |= GF_MADNESS;
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else {
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else {
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if (pl.flags & FL_RESERVED1) {
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if (pl.gflags & GF_MADNESS) {
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bprint(PRINT_CHAT, sprintf("%s is no longer insane!\n", pl.netname));
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bprint(PRINT_CHAT, sprintf("%s is no longer insane!\n", pl.netname));
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}
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}
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pl.flags &= ~FL_RESERVED1;
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pl.gflags &= ~GF_MADNESS;
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}
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}
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}
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}
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@ -49,3 +49,6 @@
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#define ITEM_UNUSED30 0x20000000
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#define ITEM_UNUSED30 0x20000000
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#define ITEM_UNUSED31 0x40000000
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#define ITEM_UNUSED31 0x40000000
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#define ITEM_UNUSED32 0x80000000
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#define ITEM_UNUSED32 0x80000000
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/* part of .gflags */
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#define GF_MADNESS (1<<23)
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@ -14,6 +14,10 @@
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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*/
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/* part of .gflags */
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#define GF_MADNESS (1<<23)
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#define PHY_JUMP_CHAINWINDOW 0.5
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#define PHY_JUMP_CHAINWINDOW 0.5
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#define PHY_JUMP_CHAIN 100
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#define PHY_JUMP_CHAIN 100
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#define PHY_JUMP_CHAINDECAY 50
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#define PHY_JUMP_CHAINDECAY 50
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@ -24,7 +28,7 @@
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float
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float
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GamePMove_Maxspeed(player target)
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GamePMove_Maxspeed(player target)
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{
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{
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if (target.flags & FL_RESERVED1)
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if (target.gflags & GF_MADNESS)
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return (target.flags & FL_CROUCHING) ? 135 : 500;
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return (target.flags & FL_CROUCHING) ? 135 : 500;
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else
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else
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return (target.flags & FL_CROUCHING) ? 135 : 270;
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return (target.flags & FL_CROUCHING) ? 135 : 270;
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