Make it build with the experimental compiler and stuff

This commit is contained in:
Marco Cawthorne 2025-01-06 04:22:43 -08:00
parent 41c845075e
commit 58cb813bdc
4 changed files with 6 additions and 0 deletions

View file

@ -1,6 +1,7 @@
#pragma target fte_5768
//#pragma flag enable assumeint
#pragma progs_dat "../../csprogs.dat"
#pragma forcecrc 54730
#define CSQC
#define CLIENT

View file

@ -119,6 +119,8 @@ CodeCallback_PlayerDamage(entity playerEntity, entity inflictor, entity attacker
}
.bool WASPOISONED;
void
CodeCallback_PlayerKilled(entity playerEntity, entity inflictor, entity attacker, string weapon)
{

View file

@ -1,6 +1,7 @@
#pragma target fte_5768
//#pragma flag enable assumeint
#pragma progs_dat "../../progs.dat"
#pragma forcecrc 54730
#define QWSSQC
#define SERVER

View file

@ -14,6 +14,7 @@
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
#if 0
void
Game_InitRules(void)
{
@ -40,6 +41,7 @@ Game_InitRules(void)
g_grMode = ncGameRules::InitFromProgs("progs/hunt.dat");
}
}
#endif
void
Game_Worldspawn(void)