Cleanup: Some CGameRules methods are now of type 'bool'
Remove rules.qc
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f0c13b1a41
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3 changed files with 2 additions and 4 deletions
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@ -55,7 +55,7 @@ class SHTeamRules:HLGameRules
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virtual void(void) RestartRound;
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virtual void(void) RestartRound;
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virtual void(NSClientPlayer) PlayerSpawn;
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virtual void(NSClientPlayer) PlayerSpawn;
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virtual bool(void) IsTeamPlay;
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virtual bool(void) IsTeamplay;
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virtual void(void) AddTeam1Kill;
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virtual void(void) AddTeam1Kill;
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virtual void(void) AddTeam2Kill;
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virtual void(void) AddTeam2Kill;
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virtual void(NSClientPlayer, entity) ScientistKill;
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virtual void(NSClientPlayer, entity) ScientistKill;
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@ -15,7 +15,6 @@
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*/
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*/
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var int autocvar_sh_insanity = 10;
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var int autocvar_sh_insanity = 10;
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var int autocvar_sv_playerkeepalive = TRUE;
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void
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void
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HLGameRules::RestartRound(void)
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HLGameRules::RestartRound(void)
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@ -358,7 +357,7 @@ HLGameRules::HLGameRules(void)
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/* TEAMPLAY ONLY LOGIC */
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/* TEAMPLAY ONLY LOGIC */
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bool
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bool
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SHTeamRules::IsTeamPlay(void)
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SHTeamRules::IsTeamplay(void)
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{
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{
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return true;
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return true;
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}
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}
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@ -81,7 +81,6 @@ gamerules_stealth.qc
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../../../valve/src/server/client.qc
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../../../valve/src/server/client.qc
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server.qc
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server.qc
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../../../base/src/server/damage.qc
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../../../base/src/server/damage.qc
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../../../valve/src/server/rules.qc
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../../../valve/src/server/flashlight.qc
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../../../valve/src/server/flashlight.qc
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../../../base/src/server/modelevent.qc
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../../../base/src/server/modelevent.qc
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