Gamemode Standard Hunting: move this out to gamerules.qc
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@ -1,31 +1,3 @@
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void
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SHGameHunt::RegisterSciDeath(void)
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{
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super::RegisterSciDeath();
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if (m_iScientistsAlive > 0)
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return;
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switch (g_chosen_mode) {
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case SHMODE_STANDARD:
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if (m_iKillsTeam1 > m_iKillsTeam2) {
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m_iScoreTeam1++;
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env_message_broadcast("Red team has won!");
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} else if (m_iKillsTeam1 > m_iKillsTeam2) {
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m_iScoreTeam2++;
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env_message_broadcast("Blue team has won!");
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} else {
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env_message_broadcast("Both teams are tied!");
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}
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forceinfokey(world, "teamscore_1", sprintf("%i", m_iScoreTeam1));
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forceinfokey(world, "teamscore_2", sprintf("%i", m_iScoreTeam2));
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think = RestartRound;
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nextthink = time + 5.0f;
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break;
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}
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}
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void
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SHGameHunt::SHGameHunt(void)
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{
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