2021-03-13 02:08:24 +00:00
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weapon_cannon.shoot
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{
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sample cannon/fire.wav
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}
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weapon_chainsaw.attack
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{
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sample sh/chainsaw_idle2.wav
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}
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weapon_chainsaw.draw
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{
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sample sh/chainsaw_pullout.wav
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}
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weapon_chainsaw.hit
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{
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sample sh/chainsaw_cutinto.wav
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2023-04-26 22:21:53 +00:00
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shakes 0.5
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2021-03-13 02:08:24 +00:00
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}
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weapon_chainsaw.hitflesh
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{
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sample sh/chainsaw_cutintoflesh.wav
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2023-04-26 22:21:53 +00:00
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shakes 0.5
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2021-03-13 02:08:24 +00:00
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}
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weapon_chainsaw.idle
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{
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sample sh/chainsaw_idle.wav
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}
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weapon_chainsaw.startup
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{
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sample sh/chainsaw_startup.wav
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}
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weapon_hammer.hit
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{
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sample sh/ham_hitw.wav
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}
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weapon_hammer.hitflesh
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{
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sample sh/ham_hitbod1.wav
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sample sh/ham_hitbod2.wav
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sample sh/ham_hitbod3.wav
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}
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weapon_hammer.miss
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{
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sample sh/ham_swing.wav
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}
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