39 lines
1.2 KiB
C++
39 lines
1.2 KiB
C++
/*
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* Copyright (c) 2016-2022 Marco Cawthorne <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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/*QUAKED decore_bodygib (0 0.8 0.8) (-16 -16 0) (16 16 40)
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This is a decorative entity from Gunman Chronicles.
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-------- KEYS --------
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"targetname" : Name
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-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
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model="models/bodygib.mdl"
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*/
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class decore_bodygib:RWDecore
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{
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void(void) decore_bodygib;
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};
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void
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decore_bodygib::decore_bodygib(void)
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{
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model = "models/bodygib.mdl";
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mins = [-16, -16, 0];
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maxs = [16, 16, 40];
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m_bDropToFloor = true;
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}
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