rewolf/src/server/decore_bodygib.qc

39 lines
1.2 KiB
C++

/*
* Copyright (c) 2016-2022 Marco Cawthorne <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*QUAKED decore_bodygib (0 0.8 0.8) (-16 -16 0) (16 16 40)
This is a decorative entity from Gunman Chronicles.
-------- KEYS --------
"targetname" : Name
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
model="models/bodygib.mdl"
*/
class decore_bodygib:RWDecore
{
void(void) decore_bodygib;
};
void
decore_bodygib::decore_bodygib(void)
{
model = "models/bodygib.mdl";
mins = [-16, -16, 0];
maxs = [16, 16, 40];
m_bDropToFloor = true;
}