decore_torch: will now spawn torchflame
decore_cactus: update QUAKED comment
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parent
1bb4a00076
commit
9656d9dff7
5 changed files with 32 additions and 2 deletions
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@ -16,6 +16,8 @@
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/*QUAKED decore_cactus (0 0.8 0.8) (-16 -16 0) (16 16 64)
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/*QUAKED decore_cactus (0 0.8 0.8) (-16 -16 0) (16 16 64)
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This is a decorative entity from Gunman Chronicles.
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This is a decorative entity from Gunman Chronicles.
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It will hurt the player whenever it gets touched.
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The damage is 1 health point per second.
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-------- KEYS --------
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-------- KEYS --------
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"targetname" : Name
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"targetname" : Name
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@ -35,4 +35,5 @@ decore_prickle::decore_prickle(void)
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model = "models/prickle.mdl";
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model = "models/prickle.mdl";
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mins = [-8, -8, 0];
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mins = [-8, -8, 0];
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maxs = [8, 8, 8];
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maxs = [8, 8, 8];
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m_bDropToFloor = true;
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}
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}
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@ -26,9 +26,24 @@ model="models/torch.mdl"
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class decore_torch:RWDecore
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class decore_torch:RWDecore
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{
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{
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decore_torchflame flame;
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void(void) decore_torch;
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void(void) decore_torch;
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virtual void(void) Spawned;
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};
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};
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void
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decore_torch::Spawned(void)
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{
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super::Spawned();
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if (!flame)
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flame = spawn(decore_torchflame);
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flame.origin = flame.m_oldOrigin = origin + [0,0,32];
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}
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void
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void
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decore_torch::decore_torch(void)
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decore_torch::decore_torch(void)
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{
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{
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@ -27,8 +27,20 @@ model="sprites/flames.spr"
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class decore_torchflame:RWDecore
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class decore_torchflame:RWDecore
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{
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{
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void(void) decore_torchflame;
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void(void) decore_torchflame;
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virtual void(void) Respawn;
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};
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};
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void
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decore_torchflame::Respawn(void)
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{
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super::Respawn();
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SetRenderMode(RM_ADDITIVE);
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SetRenderColor([1,1,1]);
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SetRenderAmt(1.0f);
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}
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void
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void
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decore_torchflame::decore_torchflame(void)
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decore_torchflame::decore_torchflame(void)
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{
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{
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@ -44,8 +44,8 @@ decore_prickle.qc
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decore_pteradon.qc
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decore_pteradon.qc
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decore_sittingtubemortar.qc
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decore_sittingtubemortar.qc
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decore_swampplants.qc
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decore_swampplants.qc
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decore_torch.qc
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decore_torchflame.qc
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decore_torchflame.qc
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decore_torch.qc
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monster_cricket.qc
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monster_cricket.qc
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monster_critter.qc
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monster_critter.qc
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