Add radiant.* definitions for the game
This commit is contained in:
parent
ec3c08a086
commit
91bddbb7db
2 changed files with 102 additions and 0 deletions
26
radiant.game
Normal file
26
radiant.game
Normal file
|
@ -0,0 +1,26 @@
|
|||
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
|
||||
<game
|
||||
type="hl"
|
||||
name="Gunman Chronicles"
|
||||
enginepath_linux="/usr/local/games/gunman/"
|
||||
enginepath_win32="c:/sierra/gunman/"
|
||||
engine_win32="gunman.exe"
|
||||
engine_linux="gunman"
|
||||
basegame="rewolf"
|
||||
basegamename="Gunman Chronicles"
|
||||
unknowngamename="Custom Gunman Chronicles modification"
|
||||
default_scale="1.0"
|
||||
no_patch="1"
|
||||
no_bsp_monitor="1"
|
||||
show_wads="1"
|
||||
archivetypes="pak wad"
|
||||
texturetypes="tga jpg mip hlw"
|
||||
modeltypes="mdl"
|
||||
maptypes="mapq1"
|
||||
shaders="quake3"
|
||||
entityclass="quake3"
|
||||
entityclasstype="def xml"
|
||||
entities="quake3"
|
||||
brushtypes="quake"
|
||||
patchtypes="quake3"
|
||||
/>
|
76
radiant.xml
Normal file
76
radiant.xml
Normal file
|
@ -0,0 +1,76 @@
|
|||
<?xml version="1.0"?>
|
||||
<!--
|
||||
to avoid naming conflicts, the tools are assumed to be named 'hlcsg', 'hlbsp', 'hlvis' and 'hlrad' in your path
|
||||
-->
|
||||
<project version="2.0">
|
||||
<var name="csg">"hlcsg"</var>
|
||||
<var name="bsp">"hlbsp"</var>
|
||||
<var name="vis">"hlvis"</var>
|
||||
<var name="light">"hlrad"</var>
|
||||
|
||||
<var name="qbsp">qbsp -hlbsp -basedir "[EnginePath]" -gamedir "[GameName]" -path "[UserEnginePath]"</var>
|
||||
<var name="qvis">qvis -basedir "[EnginePath]" -gamedir "[GameName]" -path "[UserEnginePath]"</var>
|
||||
<var name="qlight">qlight -basedir "[EnginePath]" -gamedir "[GameName]" -path "[UserEnginePath]"</var>
|
||||
|
||||
<build name="extra fidelity">
|
||||
<command>[csg] "[MapFile]"</command>
|
||||
<command>[bsp] "[MapFile]"</command>
|
||||
<command>[vis] -full "[MapFile]"</command>
|
||||
<command>[light] -extra "[MapFile]"</command>
|
||||
</build>
|
||||
<build name="standard fidelity">
|
||||
<command>[csg] "[MapFile]"</command>
|
||||
<command>[bsp] "[MapFile]"</command>
|
||||
<command>[vis] "[MapFile]"</command>
|
||||
<command>[light] "[MapFile]"</command>
|
||||
</build>
|
||||
<build name="quick compile">
|
||||
<command>[csg] "[MapFile]"</command>
|
||||
<command>[bsp] "[MapFile]"</command>
|
||||
<command>[vis] -fast "[MapFile]"</command>
|
||||
<command>[light] -fast "[MapFile]"</command>
|
||||
</build>
|
||||
<build name="fast vis only">
|
||||
<command>[csg] "[MapFile]"</command>
|
||||
<command>[bsp] "[MapFile]"</command>
|
||||
<command>[vis] -fast "[MapFile]"</command>
|
||||
</build>
|
||||
<build name="no vis, no lighting">
|
||||
<command>[csg] "[MapFile]"</command>
|
||||
<command>[bsp] "[MapFile]"</command>
|
||||
</build>
|
||||
<build name="only entities">
|
||||
<command>[csg] -onlyents "[MapFile]"</command>
|
||||
<command>[bsp]"[MapFile]"</command>
|
||||
</build>
|
||||
|
||||
<!--
|
||||
in case you want to use free-software tools
|
||||
-->
|
||||
<build name="tyrutils extra fidelity">
|
||||
<command>[qbsp] "[MapFile]"</command>
|
||||
<command>[qvis] "[MapFile]"</command>
|
||||
<command>[qlight] -extra "[MapFile]"</command>
|
||||
</build>
|
||||
<build name="tyrutils standard fidelity">
|
||||
<command>[qbsp] "[MapFile]"</command>
|
||||
<command>[qvis] "[MapFile]"</command>
|
||||
<command>[qlight] "[MapFile]"</command>
|
||||
</build>
|
||||
<build name="tyrutils quick compile">
|
||||
<command>[qbsp] "[MapFile]"</command>
|
||||
<command>[qvis] -fast "[MapFile]"</command>
|
||||
<command>[qlight] -fast "[MapFile]"</command>
|
||||
</build>
|
||||
<build name="tyrutils fast vis only">
|
||||
<command>[qbsp] "[MapFile]"</command>
|
||||
<command>[qvis] -fast "[MapFile]"</command>
|
||||
</build>
|
||||
<build name="tyrutils no vis, no lighting">
|
||||
<command>[qbsp] "[MapFile]"</command>
|
||||
</build>
|
||||
<build name="tyrutils only entities">
|
||||
<command>[qbsp] -onlyents "[MapFile]"</command>
|
||||
</build>
|
||||
</project>
|
||||
|
Loading…
Reference in a new issue