Add radiant.* definitions for the game
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radiant.game
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26
radiant.game
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<game
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type="hl"
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name="Gunman Chronicles"
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enginepath_linux="/usr/local/games/gunman/"
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enginepath_win32="c:/sierra/gunman/"
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engine_win32="gunman.exe"
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engine_linux="gunman"
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basegame="rewolf"
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basegamename="Gunman Chronicles"
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unknowngamename="Custom Gunman Chronicles modification"
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default_scale="1.0"
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no_patch="1"
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no_bsp_monitor="1"
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show_wads="1"
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archivetypes="pak wad"
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texturetypes="tga jpg mip hlw"
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modeltypes="mdl"
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maptypes="mapq1"
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shaders="quake3"
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entityclass="quake3"
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entityclasstype="def xml"
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entities="quake3"
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brushtypes="quake"
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patchtypes="quake3"
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/>
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76
radiant.xml
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radiant.xml
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<?xml version="1.0"?>
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<!--
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to avoid naming conflicts, the tools are assumed to be named 'hlcsg', 'hlbsp', 'hlvis' and 'hlrad' in your path
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-->
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<project version="2.0">
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<var name="csg">"hlcsg"</var>
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<var name="bsp">"hlbsp"</var>
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<var name="vis">"hlvis"</var>
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<var name="light">"hlrad"</var>
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<var name="qbsp">qbsp -hlbsp -basedir "[EnginePath]" -gamedir "[GameName]" -path "[UserEnginePath]"</var>
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<var name="qvis">qvis -basedir "[EnginePath]" -gamedir "[GameName]" -path "[UserEnginePath]"</var>
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<var name="qlight">qlight -basedir "[EnginePath]" -gamedir "[GameName]" -path "[UserEnginePath]"</var>
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<build name="extra fidelity">
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<command>[csg] "[MapFile]"</command>
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<command>[bsp] "[MapFile]"</command>
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<command>[vis] -full "[MapFile]"</command>
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<command>[light] -extra "[MapFile]"</command>
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</build>
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<build name="standard fidelity">
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<command>[csg] "[MapFile]"</command>
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<command>[bsp] "[MapFile]"</command>
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<command>[vis] "[MapFile]"</command>
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<command>[light] "[MapFile]"</command>
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</build>
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<build name="quick compile">
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<command>[csg] "[MapFile]"</command>
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<command>[bsp] "[MapFile]"</command>
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<command>[vis] -fast "[MapFile]"</command>
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<command>[light] -fast "[MapFile]"</command>
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</build>
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<build name="fast vis only">
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<command>[csg] "[MapFile]"</command>
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<command>[bsp] "[MapFile]"</command>
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<command>[vis] -fast "[MapFile]"</command>
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</build>
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<build name="no vis, no lighting">
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<command>[csg] "[MapFile]"</command>
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<command>[bsp] "[MapFile]"</command>
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</build>
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<build name="only entities">
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<command>[csg] -onlyents "[MapFile]"</command>
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<command>[bsp]"[MapFile]"</command>
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</build>
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<!--
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in case you want to use free-software tools
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-->
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<build name="tyrutils extra fidelity">
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<command>[qbsp] "[MapFile]"</command>
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<command>[qvis] "[MapFile]"</command>
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<command>[qlight] -extra "[MapFile]"</command>
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</build>
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<build name="tyrutils standard fidelity">
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<command>[qbsp] "[MapFile]"</command>
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<command>[qvis] "[MapFile]"</command>
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<command>[qlight] "[MapFile]"</command>
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</build>
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<build name="tyrutils quick compile">
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<command>[qbsp] "[MapFile]"</command>
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<command>[qvis] -fast "[MapFile]"</command>
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<command>[qlight] -fast "[MapFile]"</command>
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</build>
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<build name="tyrutils fast vis only">
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<command>[qbsp] "[MapFile]"</command>
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<command>[qvis] -fast "[MapFile]"</command>
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</build>
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<build name="tyrutils no vis, no lighting">
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<command>[qbsp] "[MapFile]"</command>
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</build>
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<build name="tyrutils only entities">
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<command>[qbsp] -onlyents "[MapFile]"</command>
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</build>
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</project>
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