Insert muzzleflash precaches from Nuclide into ClientGame_RendererRestart
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@ -45,4 +45,9 @@ ClientGame_RendererRestart(string rstr)
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FX_Impact_Init();
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BEAM_TRIPMINE = particleeffectnum("weapon_tripmine.beam");
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/* there's also muzzleflash.spr, but that's just MUZZLE_SMALL again */
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MUZZLE_RIFLE = (int)getmodelindex("sprites/muzzleflash1.spr");
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MUZZLE_SMALL = (int)getmodelindex("sprites/muzzleflash2.spr");
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MUZZLE_WEIRD = (int)getmodelindex("sprites/muzzleflash3.spr");
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}
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