Insert muzzleflash precaches from Nuclide into ClientGame_RendererRestart

This commit is contained in:
Marco Cawthorne 2021-10-06 22:01:57 +02:00
parent 51bb59aa5d
commit 531ca7de4b
Signed by: eukara
GPG key ID: C196CD8BA993248A

View file

@ -45,4 +45,9 @@ ClientGame_RendererRestart(string rstr)
FX_Impact_Init();
BEAM_TRIPMINE = particleeffectnum("weapon_tripmine.beam");
/* there's also muzzleflash.spr, but that's just MUZZLE_SMALL again */
MUZZLE_RIFLE = (int)getmodelindex("sprites/muzzleflash1.spr");
MUZZLE_SMALL = (int)getmodelindex("sprites/muzzleflash2.spr");
MUZZLE_WEIRD = (int)getmodelindex("sprites/muzzleflash3.spr");
}