- make use of HLWeaponSelect
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ab6472f5be
commit
4927cf5157
12 changed files with 17 additions and 10 deletions
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@ -292,7 +292,7 @@ HUD_Draw(void)
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Damage_Draw();
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HUD_DamageNotify_Draw();
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HUD_DrawHealth();
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HUD_DrawWeaponSelect();
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pSeatLocal->weaponSelectionHUD.Draw();
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}
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void
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@ -25,6 +25,12 @@ void
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ClientGame_Init(float apilevel, string enginename, float engineversion)
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{
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Obituary_Init();
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registercommand("lastinv");
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registercommand("invnext");
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registercommand("invprev");
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pSeatLocal->weaponSelectionHUD = spawn(HLWeaponSelect);
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}
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void
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@ -32,6 +32,7 @@ entities.qc
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../../../valve/src/client/hud_dmgnotify.qc
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../../../valve/src/client/hud_ammonotify.qc
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../../../valve/src/client/hud_itemnotify.qc
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../../../valve/src/client/HLWeaponSelect.qc
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hud.qc
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hud_weaponselect.qc
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../../../valve/src/client/hud_sprite.qc
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@ -11,5 +11,5 @@ entityDef weapon_aicore
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"model_view" "models/v_aicore.mdl"
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"snd_acquire" "weapon.pickup"
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"snd_respawn" "item.respawn"
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"hudSlot" "1"
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"hudSlotPos" "1"
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}
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@ -12,5 +12,5 @@ entityDef weapon_beamgun
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"snd_acquire" "weapon.pickup"
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"snd_respawn" "item.respawn"
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"weight" "70"
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"hudSlot" "5"
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"hudSlotPos" "5"
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}
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@ -12,5 +12,5 @@ entityDef weapon_SPchemicalgun
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"snd_acquire" "weapon.pickup"
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"snd_respawn" "item.respawn"
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"weight" "80"
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"hudSlot" "8"
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"hudSlotPos" "8"
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}
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@ -12,5 +12,5 @@ entityDef weapon_dml
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"snd_acquire" "weapon.pickup"
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"snd_respawn" "item.respawn"
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"weight" "40"
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"hudSlot" "6"
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"hudSlotPos" "6"
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}
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@ -12,7 +12,7 @@ entityDef weapon_fists
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"snd_acquire" "weapon.pickup"
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"snd_respawn" "item.respawn"
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"weight" "10"
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"hudSlot" "0"
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"hudSlotPos" "0"
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"def_fireInfo" "fireInfo_fists"
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"def_altFireInfo" "fireInfo_knife"
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@ -12,7 +12,7 @@ entityDef weapon_gausspistol
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"snd_acquire" "weapon.pickup"
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"snd_respawn" "item.respawn"
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"weight" "30"
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"hudSlot" "2"
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"hudSlotPos" "2"
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"def_fireInfo" "fireInfo_gausscharge"
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"inv_ammo_gauss" "20"
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@ -12,5 +12,5 @@ entityDef weapon_dmlGrenade
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"snd_acquire" "weapon.pickup"
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"snd_respawn" "item.respawn"
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"weight" "20"
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"hudSlot" "7"
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"hudSlotPos" "7"
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}
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@ -12,7 +12,7 @@ entityDef weapon_minigun
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"snd_acquire" "weapon.pickup"
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"snd_respawn" "item.respawn"
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"weight" "60"
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"hudSlot" "4"
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"hudSlotPos" "4"
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"def_fireInfo" "fireInfo_minigun"
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"def_altFireInfo" "fireInfo_minigun_spinning"
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@ -12,7 +12,7 @@ entityDef weapon_shotgun
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"snd_acquire" "weapon.pickup"
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"snd_respawn" "item.respawn"
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"weight" "50"
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"hudSlot" "3"
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"hudSlotPos" "3"
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"def_fireInfo" "fireInfo_shotgun"
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"snd_fire" "weapon_shotgun.fire"
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