Xylemon
cadadedc72
Changelog: Improved Glock/Silencer animation logic All weapons that should have shell ejection now do Added simple logic for different scope colors for each sniper rifle Updated weapon API to match current spec (Flamethrower now uses NSProjectile, fixed ammo detection, etc) Made RPG inherit all duplicate HL functions Added weapon weights and types for bots
New notification API forked to account for TH weapons/ammo Updated copyright notices and added some additional info to the README
1779 lines
27 KiB
Text
1779 lines
27 KiB
Text
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|
"rendermode" "5"
|
|
"spawnflags" "1"
|
|
"classname" "env_sprite"
|
|
}
|
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{
|
|
"model" "*144"
|
|
"rendercolor" "0 0 0"
|
|
"renderamt" "180"
|
|
"rendermode" "2"
|
|
"classname" "func_wall"
|
|
}
|
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{
|
|
"origin" "397 -520 25"
|
|
"_light" "251 217 125 110"
|
|
"classname" "light"
|
|
}
|
|
{
|
|
"model" "*145"
|
|
"rendercolor" "0 0 0"
|
|
"classname" "func_wall"
|
|
}
|
|
{
|
|
"origin" "564 44 -52"
|
|
"classname" "ammo_ARgrenades"
|
|
}
|
|
{
|
|
"origin" "785 -775 -243"
|
|
"framerate" "10.0"
|
|
"rendercolor" "0 90 0"
|
|
"renderamt" "255"
|
|
"rendermode" "2"
|
|
"scale" ".4"
|
|
"model" "sprites/nm_tree5.spr"
|
|
"spawnflags" "1"
|
|
"classname" "env_sprite"
|
|
}
|
|
{
|
|
"origin" "320 -472 -224"
|
|
"classname" "ammo_rpgclip"
|
|
}
|
|
{
|
|
"model" "*146"
|
|
"skin" "-1"
|
|
"rendermode" "4"
|
|
"renderamt" "255"
|
|
"rendercolor" "0 0 0"
|
|
"classname" "func_illusionary"
|
|
}
|
|
{
|
|
"model" "*147"
|
|
"skin" "-1"
|
|
"rendermode" "4"
|
|
"renderamt" "255"
|
|
"rendercolor" "0 0 0"
|
|
"classname" "func_illusionary"
|
|
}
|
|
{
|
|
"model" "*148"
|
|
"_minlight" "0.05"
|
|
"rendercolor" "0 0 0"
|
|
"classname" "func_wall"
|
|
}
|
|
{
|
|
"model" "*149"
|
|
"_minlight" "0.05"
|
|
"rendercolor" "0 0 0"
|
|
"classname" "func_wall"
|
|
}
|
|
{
|
|
"model" "*150"
|
|
"_minlight" "0.05"
|
|
"rendercolor" "0 0 0"
|
|
"classname" "func_wall"
|
|
}
|
|
{
|
|
"model" "*151"
|
|
"skin" "-1"
|
|
"renderamt" "255"
|
|
"rendermode" "4"
|
|
"rendercolor" "0 0 0"
|
|
"classname" "func_illusionary"
|
|
}
|
|
{
|
|
"model" "*152"
|
|
"_minlight" "0.05"
|
|
"rendercolor" "0 0 0"
|
|
"classname" "func_wall"
|
|
}
|
|
{
|
|
"origin" "-1192 -160 16"
|
|
"angles" "0 90 0"
|
|
"classname" "info_player_deathmatch"
|
|
}
|