Xylemon
cadadedc72
Changelog: Improved Glock/Silencer animation logic All weapons that should have shell ejection now do Added simple logic for different scope colors for each sniper rifle Updated weapon API to match current spec (Flamethrower now uses NSProjectile, fixed ammo detection, etc) Made RPG inherit all duplicate HL functions Added weapon weights and types for bots
New notification API forked to account for TH weapons/ammo Updated copyright notices and added some additional info to the README
97 lines
1.1 KiB
Text
97 lines
1.1 KiB
Text
weapon_ap9.fire
|
|
{
|
|
alerts
|
|
sample weapons/ap9_fire.wav
|
|
}
|
|
|
|
weapon_chaingun.fire
|
|
{
|
|
alerts
|
|
sample weapons/asscan2.wav
|
|
}
|
|
|
|
weapon_chaingun.reload
|
|
{
|
|
sample weapons/reload3.wav
|
|
}
|
|
|
|
weapon_chaingun.spindown
|
|
{
|
|
sample weapons/asscan3.wav
|
|
}
|
|
|
|
weapon_chaingun.spinup
|
|
{
|
|
sample weapons/asscan1.wav
|
|
}
|
|
|
|
weapon_chainsaw.attack
|
|
{
|
|
alerts
|
|
sample weapons/chainsaw_attack.wav
|
|
}
|
|
|
|
weapon_chainsaw.draw
|
|
{
|
|
alerts
|
|
sample weapons/chainsaw_pullout.wav
|
|
}
|
|
|
|
weapon_chainsaw.hit
|
|
{
|
|
alerts
|
|
sample weapons/chainsaw_cutinto.wav
|
|
}
|
|
|
|
weapon_chainsaw.hitflesh
|
|
{
|
|
alerts
|
|
sample weapons/chainsaw_cutintoflesh.wav
|
|
}
|
|
|
|
weapon_chainsaw.idle
|
|
{
|
|
alerts
|
|
sample weapons/chainsaw_idle.wav
|
|
}
|
|
|
|
weapon_chainsaw.startup
|
|
{
|
|
alerts
|
|
sample weapons/chainsaw_startup.wav
|
|
}
|
|
|
|
weapon_medkit.heal
|
|
{
|
|
alerts
|
|
sample items/smallmedkit1.wav
|
|
}
|
|
|
|
weapon_flame.fire
|
|
{
|
|
alerts
|
|
sample weapons/flmfire2.wav
|
|
}
|
|
|
|
weapon_silencer.fire
|
|
{
|
|
sample weapons/pl_gun1.wav
|
|
sample weapons/pl_gun2.wav
|
|
}
|
|
|
|
weapon_sniper.fire
|
|
{
|
|
alerts
|
|
sample weapons/sniper.wav
|
|
}
|
|
|
|
weapon_sniper.reload
|
|
{
|
|
sample weapons/reload3.wav
|
|
}
|
|
|
|
weapon_taurus.fire
|
|
{
|
|
alerts
|
|
sample weapons/tau_fire.wav
|
|
}
|