Fixed healthkit check, Hide should now be Disappear
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1 changed files with 1 additions and 1 deletions
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@ -70,7 +70,7 @@ item_healthkit::Touch(entity eToucher)
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if (real_owner || cvar("sv_playerslots") == 1) {
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remove(self);
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} else {
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Hide();
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Disappear();
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think = Respawn;
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nextthink = time + 20.0f;
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}
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