WeaponDef fixes, some WIP

This commit is contained in:
Xylemon 2024-10-17 01:52:31 -07:00
parent 443be34b46
commit b8f1ef07a9
15 changed files with 184 additions and 240 deletions

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@ -6,6 +6,7 @@
#include "weapons/crossbow.def" #include "weapons/crossbow.def"
#include "weapons/crowbar.def" #include "weapons/crowbar.def"
#include "weapons/flamethrower.def" #include "weapons/flamethrower.def"
#include "weapons/handgrenade.def"
#include "weapons/medkit.def" #include "weapons/medkit.def"
#include "weapons/rpg.def" #include "weapons/rpg.def"
#include "weapons/satchel.def" #include "weapons/satchel.def"

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@ -20,12 +20,12 @@ entityDef weapon_th_ap9
"ammoType" "ammo_ap9" "ammoType" "ammo_ap9"
"punchAngle" "-2 0 0" "punchAngle" "-2 0 0"
"actFire" "3,4,5" "act_fire" "3,4,5"
"actAltFire" "3,4,5" "actAltFire" "3,4,5"
// "actHolster" "" // "act_holster" ""
"actReload" "1" "act_reload" "1"
"actDraw" "2" "act_draw" "2"
"actIdle" "0" "act_idle" "0"
"snd_fire" "weapon_ap9.fire" "snd_fire" "weapon_ap9.fire"
"snd_altfire" "weapon_ap9.fire" "snd_altfire" "weapon_ap9.fire"

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@ -17,17 +17,17 @@ entityDef weapon_th_chaingun
"inv_name" "Chain Gun" "inv_name" "Chain Gun"
"clipSize" "100" "clipSize" "100"
"ammoType" "ammo_9mm" "ammoType" "ammo_9mm"
"ammoRequired" "1" "ammoRequired" "2"
"ammoPerShot" "2" "ammoPerShot" "2"
"punchAngle" "-2 0 0"
"actLoop" "4" "actLoop" "4"
"actHolster" "6" "act_holster" "6"
"actDraw" "5" "act_draw" "5"
"actFireStart" "2" "act_fireStart" "2"
"actFireStop" "3" "act_fireStop" "3"
"actIdle" "0,1" "act_idle" "0,1"
"actReload" "6+5" "act_reload "6"
"act_reload2" "5"
"snd_fireStart" "weapon_chaingun.start" "snd_fireStart" "weapon_chaingun.start"
"snd_fireLoop" "weapon_chaingun.loop" "snd_fireLoop" "weapon_chaingun.loop"
@ -45,8 +45,8 @@ entityDef projectile_chaingun
{ {
"inherit" "projectile_bullet_base" "inherit" "projectile_bullet_base"
"damage" "skill:plr_chaingun" "damage" "skill:plr_chaingun"
"hitscans" "12" "hitscans" "4"
"spread" "0.08716 0.08716" "spread" "0.095 0.085"
} }
entityDef fireInfo_chaingun entityDef fireInfo_chaingun

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@ -15,23 +15,20 @@ entityDef weapon_th_chainsaw
"snd_draw" "weapon_chainsaw.draw" "snd_draw" "weapon_chainsaw.draw"
// weapon specific // weapon specific
"def_melee" "damage_chainsaw" "def_fireInfo" "fireInfo_chainsaw"
"def_meleeAlt" "damage_chainsawAlt" "def_altFireInfo" "fireInfo_altChainsaw"
"melee_distance" "48" "testDistance" "48"
"inv_name" "Chainsaw" "inv_name" "Chainsaw"
"ammoType" "" "ammoType" ""
"ammoRequired" "0" "ammoRequired" "0"
"actIdle" "0" "act_idle" "0"
"actDraw" "5+1" "act_draw" "5"
"actHolster" "6" "act_draw1" "1"
"act_holster" "6"
// TODO Remove when acts and "snd_hit" "weapon_chainsaw.hit"
// melee keys in fireInfo work "snd_failed" "weapon_chainsaw.miss"
"meleeRateMiss" "0.5"
"meleeRateHit" "0.25"
"actMeleeMiss" "3,4"
"actMeleeHit" "3,4"
// HLWeapon specific // HLWeapon specific
"hudSlot" "0" "hudSlot" "0"
@ -43,39 +40,40 @@ entityDef weapon_th_chainsaw
// TODO fx_spark.main // TODO fx_spark.main
entityDef damage_chainsaw entityDef projectile_chainsaw
{ {
"damage" "skill:plr_chainsaw" "spawnclass" "NSProjectile"
// "kickDir" "-1 0 0" "damage" "skill:plr_chainsaw"
// "knockback" "20" "is_bullet" "1"
// "push" "20000" "decal_impact" "Impact.Shot"
"gib" "1" "detonate_on_world" "1"
"meleeRateMiss" "0.5"
"meleeRateHit" "0.25"
"actMeleeMiss" "3,4"
"actMeleeHit" "3,4"
"snd_hit" "weapon_chainsaw.hit"
"snd_miss" "weapon_chainsaw.miss"
} }
entityDef projectile_chainsawSwing
entityDef damage_chainsawSwing
{ {
"damage" "skill:plr_chainsaw_swing" "spawnclass" "NSProjectile"
// "kickDir" "-1 0 0" "damage" "skill:plr_chainsaw_swing"
// "knockback" "20" "is_bullet" "1"
// "push" "20000" "decal_impact" "Impact.Shot"
"gib" "1" "detonate_on_world" "1"
}
"meleeRateMiss" "1.2"
"meleeRateHit" "0.75" entityDef fireInfo_chainsaw
{
"actMeleeMiss" "2" "def_onFire" "projectile_chainsaw"
"actMeleeHit" "2"
"failRate" "0.8"
"snd_hit" "weapon_chainsaw.hit" "fireRate" "0.1"
"snd_miss" "weapon_chainsaw.miss"
"act_fire" "3,4"
}
entityDef fireInfo_altChainsaw
{
"def_onFire" "projectile_chainsawSwing"
"failRate" "1.2"
"fireRate" "0.1"
"act_fire" "2"
} }

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@ -19,10 +19,10 @@ entityDef weapon_egon
"ammoType" "ammo_gas" "ammoType" "ammo_gas"
"ammoRequired" "1" "ammoRequired" "1"
"actFire" "5,6,7,8" "act_fire" "5,6,7,8"
"actHolster" "10" "act_holster" "10"
"actDraw" "9" "act_draw" "9"
"actIdle" "0,1" "act_idle" "0,1"
"snd_fire" "weapon_egon.fire" "snd_fire" "weapon_egon.fire"
"snd_empty" "weapon.empty" "snd_empty" "weapon.empty"
@ -33,29 +33,25 @@ entityDef weapon_egon
"weight" "30" "weight" "30"
} }
entityDef fireInfo_flamethrower
{
"def_onFire" "projectile_fire"
"ammoPerShot" "1"
"fireRate" "0.2"
"punchAngle" "-2 0 0"
"actFire" "5,6"
"model_flash" "sprites/muzzleflash2.spr"
}
// TODO sprite animation and ignite // TODO sprite animation and ignite
entityDef projectile_fire entityDef projectile_fire
{ {
"spawnclass" "NSProjectile" "spawnclass" "NSProjectile"
"model" "sprites/fthrow.spr" "model" "sprites/fthrow.spr"
"rendermode" "$RM_ADDITIVE"
"renderamt" "255"
"rendercolor" "255 255 255"
"animStartFrame" "0"
"animEndFrame" "15"
"animEndRemoves" "1"
"animFrameRate" "10"
"offset" "30 8 0" "offset" "30 8 0"
"def_damage" "fireDirect" "def_damage" "fireDirect"
"velocity" "300" "velocity" "200"
"angular_velocity" "0 0 0" "angular_velocity" "0 0 0"
"fuse" "1" "detonate_on_fuse" "1"
"detonate_on_fuse" "0"
"detonate_on_death" "1" "detonate_on_death" "1"
"detonate_on_world" "1" "detonate_on_world" "1"
"detonate_on_actor" "1" "detonate_on_actor" "1"
@ -84,6 +80,9 @@ entityDef damage_fireAfterburn
entityDef fireInfo_flamethrower entityDef fireInfo_flamethrower
{ {
"def_onFire" "projectile_fire" "def_onFire" "projectile_fire"
"punchAngle" "-10 0 0" "ammoPerShot" "1"
"fireRate" "0.2"
"act_fire" "5,6"
"model_flash" "sprites/muzzleflash2.spr"
} }

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@ -23,11 +23,11 @@ entityDef weapon_th_medkit
"meleeRateMiss" "0.35" "meleeRateMiss" "0.35"
"meleeRateHit" "0.35" "meleeRateHit" "0.35"
"actIdle" "0,1" "act_idle" "0,1"
"actDraw" "5" "act_draw" "5"
"actHolster" "4" "act_holster" "4"
"actMeleeMiss" "3" "act_fireFailed" "3"
"actMeleeHit" "2" "act_fire" "2"
// HLWeapon specific // HLWeapon specific
"hudSlot" "4" "hudSlot" "4"

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@ -21,14 +21,14 @@ entityDef weapon_rpg
"inv_ammo_rocket" "1" "inv_ammo_rocket" "1"
"fireRate" "2.5" "fireRate" "2.5"
"actIdle" "0,1" "act_idle" "0,1"
"actIdleEmpty" "8,9" "act_idleEmpty" "8,9"
"actHolster" "4" "act_holster" "4"
"actHolsterEmpty" "6" "act_holsterEmpty" "6"
"actDraw" "5" "act_draw" "5"
"actDrawEmpty" "7" "act_drawEmpty" "7"
"actFire" "3" "act_fire" "3"
"actReload" "2" "act_reload" "2"
// HLWeapon specific // HLWeapon specific
"hudSlot" "3" "hudSlot" "3"

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@ -13,22 +13,24 @@ entityDef weapon_th_shovel
"snd_respawn" "item.respawn" "snd_respawn" "item.respawn"
// weapon specific // weapon specific
"def_melee" "damage_shovel" "def_onFire" "projectile_shovel"
"melee_distance" "48" "testDistance" "-48"
"inv_name" "Shovel" "inv_name" "Shovel"
"ammoType" ""
"ammoRequired" "0" "ammoRequired" "0"
"silent_fire" "1" "silent_fire" "1"
"punchAngle" "5 0 0" "punchAngle" "-3 0 0"
"meleeRateMiss" "0.85" "failRate" "0.85"
"meleeRateHit" "0.85" "fireRate" "0.85"
"snd_hit" "weapon_shovel.hit"
"snd_hitFlesh" "weapon_shovel.hitbody"
"snd_failed" "weapon_shovel.miss"
"actIdle" "0" "act_idle" "0"
"actDraw" "1" "act_draw" "1"
"actHolster" "2" "act_holster" "2"
"actMeleeMiss" "4,5,7" "act_fireFailed" "4,5,7"
"actMeleeHit" "3,6,8" "act_fire" "3,6,8"
// HLWeapon specific // HLWeapon specific
"hudSlot" "0" "hudSlot" "0"
@ -38,15 +40,11 @@ entityDef weapon_th_shovel
"ammoIcon" "none" "ammoIcon" "none"
} }
entityDef damage_crowbar entityDef projectile_shovel
{ {
"damage" "skill:plr_shovel" "spawnclass" "NSProjectile"
// "kickDir" "-1 0 0" "damage" "skill:plr_shovel"
// "knockback" "20" "is_bullet" "1"
// "push" "20000" "decal_impact" "Impact.Shot"
"gib" "1" "detonate_on_world" "1"
"snd_hit" "weapon_shovel.hit"
"snd_hitFlesh" "weapon_shovel.hitbody"
"snd_miss" "weapon_shovel.miss"
} }

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@ -22,18 +22,16 @@ entityDef weapon_9mmhandgun
"ammoPerShot" "1" "ammoPerShot" "1"
"punchAngle" "-2 0 0" "punchAngle" "-2 0 0"
"actFire" "3" "act_fire" "3"
"actAltFire" "3" "act_fireLast" "4"
"actFireLast" "4" "act_holster" "8"
"actAltFireLast" "4" "act_reload" "6"
"actHolster" "8" "act_reloadEmpty" "5"
"actReload" "6" "act_draw" "7"
"actReloadEmpty" "5" "act_idle" "0,1,2"
"actDraw" "7"
"actIdle" "0,1,2"
"altMode" "1" "altMode" "1"
"actModeOn" "8+7" "act_modeOn" "8"
"actModeOff" "9" "act_modeOff" "9"
"snd_empty" "weapon_glock.empty" "snd_empty" "weapon_glock.empty"

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@ -14,17 +14,20 @@ entityDef weapon_einar1
// weapon specific // weapon specific
"def_fireInfo" "fireInfo_sniper" "def_fireInfo" "fireInfo_sniper"
"def_altFireInfo" "fireInfo_altSniper"
"inv_name" "Sniper Rifle" "inv_name" "Sniper Rifle"
"clipSize" "5" "clipSize" "5"
"ammoType" "ammo_sniper" "ammoType" "ammo_sniper"
"ammoRequired" "1" "ammoRequired" "1"
"ammoPerShot" "1" "ammoPerShot" "1"
"actFire" "2" "altMode" "1"
"actHolster" "4" "act_fire" "2"
"actDraw" "3" "act_holster" "4"
"actIdle" "0,5" "act_draw" "3"
"actReload" "4+3" "act_idle" "0,5"
"act_reload" "4"
"act_reload2" "3"
"snd_fire" "weapon_sniper.fire" "snd_fire" "weapon_sniper.fire"
"snd_reload" "weapon_sniper.reload" "snd_reload" "weapon_sniper.reload"
@ -34,13 +37,6 @@ entityDef weapon_einar1
"hudSlot" "2" "hudSlot" "2"
"hudSlotPos" "3" "hudSlotPos" "3"
"weight" "20" "weight" "20"
"zoomDuration" "0"
"zoomFov" "20"
"zoomFovStep" "5"
"zoomFovMin" "5"
"zoomFovMax" "40"
// "zoomColor" "0 0.2 0" TODO
} }
entityDef projectile_sniperBullet entityDef projectile_sniperBullet
@ -55,8 +51,20 @@ entityDef fireInfo_sniper
"def_onFire" "projectile_sniperBullet" "def_onFire" "projectile_sniperBullet"
"ammoType" "ammo_sniper" "ammoType" "ammo_sniper"
"fireRate" "0.1" "fireRate" "0.1"
// "fireRate" "0.5" TODO when zoomed in
"punchAngle" "-20 0 0" "punchAngle" "-20 0 0"
"model_flash" "sprites/muzzleflash1.spr" "model_flash" "sprites/muzzleflash1.spr"
} }
entityDef fireInfo_altSniper
{
"def_onFire" "projectile_sniperBullet"
"ammoType" "ammo_sniper"
"fireRate" "0.8"
"punchAngle" "-5 0 0"
"model_flash" "sprites/muzzleflash1.spr"
"zoomFov" "20"
// "zoomColor" "0 0.2 0" TODO
// "zoomCrosshair" "weapon_th_sniper.zoom" TODO
}

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@ -14,17 +14,18 @@ entityDef weapon_th_sniper
// weapon specific // weapon specific
"def_fireInfo" "fireInfo_sniper" "def_fireInfo" "fireInfo_sniper"
"def_altFireInfo" "fireInfo_altSniper"
"inv_name" "Heckler & Koch G36" "inv_name" "Heckler & Koch G36"
"clipSize" "5" "clipSize" "5"
"ammoType" "ammo_sniper" "ammoType" "ammo_sniper"
"ammoRequired" "1" "ammoRequired" "1"
"ammoPerShot" "1" "ammoPerShot" "1"
"actFire" "3" "altMode" "1"
// "actHolster" "" "act_fire" "3"
"actDraw" "2" "act_draw" "2"
"actIdle" "0" "act_idle" "0"
"actReload" "1" "act_reload" "1"
"snd_fire" "weapon_sniper.fire" "snd_fire" "weapon_sniper.fire"
"snd_empty" "weapon.empty" "snd_empty" "weapon.empty"
@ -33,11 +34,4 @@ entityDef weapon_th_sniper
"hudSlot" "2" "hudSlot" "2"
"hudSlotPos" "3" "hudSlotPos" "3"
"weight" "20" "weight" "20"
"zoomDuration" "0"
"zoomFov" "20"
"zoomFovStep" "5"
"zoomFovMin" "5"
"zoomFovMax" "40"
// "zoomColor" "0.2 0 0" TODO
} }

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@ -13,22 +13,23 @@ entityDef weapon_th_spanner
"snd_respawn" "item.respawn" "snd_respawn" "item.respawn"
// weapon specific // weapon specific
"def_melee" "damage_spanner" "def_onFire" "projectile_spanner"
"melee_distance" "32" "testDistance" "-32"
"inv_name" "Wrench" "inv_name" "Wrench"
"ammoRequired" "0" "ammoRequired" "0"
"ammoPerShot" "0"
"punchAngle" "0 0 0"
"silent_fire" "1" "silent_fire" "1"
"meleeRateMiss" "0.375" "failRate" "0.375"
"meleeRateHit" "0.2" "fireRate" "0.2"
"snd_hit" "weapon_spanner.hit"
"snd_hitFlesh" "weapon_spanner.hitbody"
"snd_failed" "weapon_spanner.miss"
"actIdle" "0" "act_idle" "0"
"actDraw" "4" "act_draw" "4"
"actHolster" "5" "act_holster" "5"
"actMeleeMiss" "1,2" "act_fireFailed" "1,2"
"actMeleeHit" "1,2" "act_fire" "1,2"
// HLWeapon specific // HLWeapon specific
"hudSlot" "0" "hudSlot" "0"
@ -38,11 +39,11 @@ entityDef weapon_th_spanner
"ammoIcon" "none" "ammoIcon" "none"
} }
entityDef damage_spanner entityDef projectile_spanner
{ {
"damage" "skill:plr_spanner" "spawnclass" "NSProjectile"
"damage" "skill:plr_spanner"
"snd_hit" "weapon_spanner.hit" "is_bullet" "1"
"snd_hitFlesh" "weapon_spanner.hitbody" "decal_impact" "Impact.Shot"
"snd_miss" "weapon_spanner.miss" "detonate_on_world" "1"
} }

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@ -21,12 +21,12 @@ entityDef weapon_th_taurus
"ammoPerShot" "1" "ammoPerShot" "1"
"punchAngle" "-2 0 0" "punchAngle" "-2 0 0"
"actFire" "3,4,5" "act_fire" "3,4,5"
"actFireLast" "6" "act_fireLast" "6"
"actHolster" "10" "act_holster" "10"
"actReload" "7,8" "act_reload" "7,8"
"actDraw" "9" "act_draw" "9"
"actIdle" "0,1,2" "act_idle" "0,1,2"
"snd_fire" "weapon_taurus.fire" "snd_fire" "weapon_taurus.fire"
"snd_empty" "weapon.empty" "snd_empty" "weapon.empty"

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@ -1,81 +1,29 @@
entityDef weapon_tnt
entityDef weapon_handgrenade
{ {
"editor_color" ".3 .3 1" "inherit" "weapon_handgrenade"
"editor_mins" "-16 -16 -16"
"editor_maxs" "16 16 16"
"editor_usage" "TNT"
"editor_rotatable" "1"
"spawnclass" "HLWeapon"
"model" "models/w_tnt.mdl" "model" "models/w_tnt.mdl"
"model_view" "models/v_tnt.mdl" "model_view" "models/v_tnt.mdl"
"snd_acquire" "weapon.pickup" "snd_acquire" "weapon.pickup"
"snd_respawn" "item.respawn" "snd_respawn" "item.respawn"
"inv_name" "TNT" "inv_name" "TNT"
"inv_weapon" "weapon_handgrenade" "inv_weapon" "weapon_tnt"
"inv_ammo_handgrenade" "5" "def_onRelease" "projectile_tnt"
"def_onRelease" "projectile_handgrenade"
"def_explode_inhand" "env_handgrenade_explodeinhand"
"def_damage_inhand" "damage_handgrenadeSplash"
"ammoType" "ammo_handgrenade"
"ammoRequired" "1"
"silent_fire" "1"
"primed_fuse" "4"
"removeOnEmpty" "1"
"actIdle" "0,1"
"actDraw" "7"
"actHolster" "6"
"actFire" "2"
"actRelease" "3,4,5"
// HLWeapon specific // HLWeapon specific
"hudSlot" "4" "hudSlot" "4"
"hudSlotPos" "0" "hudSlotPos" "0"
"weight" "5" "weight" "5"
"crosshair" "none" "crosshair" "none"
"ammoIcon" "weapon_handgrenade.ammo"
"icon" "weapon_handgrenade.weapon"
"iconSelected" "weapon_handgrenade.weapon_s"
} }
entityDef projectile_handgrenade entityDef projectile_tnt
{ {
"spawnclass" "NSProjectile" "inherit" "projectile_handgrenade"
"model" "models/w_tnt.mdl" "model" "models/w_tnt.mdl"
"frame" "1"
"fuse" "4"
"detonate_on_fuse" "1"
"bounce" "1"
"angular_velocity" "-350 0 0"
"velocity" "300 0 40"
"model_detonate" "fx_explosion.main"
"snd_explode" "fx.explosion"
"snd_bounce" "weapon_handgrenade.bounce"
"decal_detonate" "ExplosionScorch"
"def_damage" "damage_handgrenadeDirect"
"def_splash_damage" "damage_handgrenadeSplash"
}
entityDef damage_handgrenadeDirect
{
"damage" "1"
}
entityDef damage_handgrenadeSplash
{
"damage" "skill:plr_hand_grenade"
"radius" "250"
}
entityDef env_handgrenade_explodeinhand
{
"spawnclass" "idAnimatedEntity"
"model" "grenadeExplosion.prt"
} }
entityDef weapon_tnt
{
"inherit" "weapon_handgrenade"
}

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@ -51,7 +51,7 @@ weapon_chainsaw.idle
weapon_chainsaw.miss weapon_chainsaw.miss
{ {
sample sh/chainsaw_idle2.wav sample weapons/chainsaw_attack.wav
} }
weapon_chainsaw.start weapon_chainsaw.start
@ -81,16 +81,15 @@ weapon_shovel.hit
{ {
alerts alerts
shakes 0.2 shakes 0.2
pitch 0.5 pitch 0.7
sample weapons/cbar_hit1.wav sample debris/metal6.wav
sample weapons/cbar_hit2.wav
} }
weapon_shovel.hitbody weapon_shovel.hitbody
{ {
alerts alerts
shakes 0.2 shakes 0.2
pitch 0.5 pitch 0.8
sample weapons/cbar_hitbod1.wav sample weapons/cbar_hitbod1.wav
sample weapons/cbar_hitbod2.wav sample weapons/cbar_hitbod2.wav
sample weapons/cbar_hitbod3.wav sample weapons/cbar_hitbod3.wav