Remove references to client/player.qc.

This commit is contained in:
Marco Cawthorne 2022-11-30 14:30:52 -08:00
parent c2b3c3c364
commit 935f743d15
Signed by: eukara
GPG key ID: CE2032F0A2882A22
2 changed files with 37 additions and 41 deletions

View file

@ -24,7 +24,6 @@
../../../base/src/client/draw.qc ../../../base/src/client/draw.qc
init.qc init.qc
../../../valve/src/client/flashlight.qc ../../../valve/src/client/flashlight.qc
../../../valve/src/client/player.qc
../../../valve/src/client/entities.qc ../../../valve/src/client/entities.qc
../../../valve/src/client/cmds.qc ../../../valve/src/client/cmds.qc
../../../valve/src/client/game_event.qc ../../../valve/src/client/game_event.qc

View file

@ -30,57 +30,54 @@ enumflags
class player:NSClientPlayer class player:NSClientPlayer
{ {
/* animation */ /* animation */
PREDICTED_INT(anim_top); PREDICTED_INT(anim_top)
PREDICTED_FLOAT(anim_top_time); PREDICTED_FLOAT(anim_top_time)
PREDICTED_FLOAT(anim_top_delay); PREDICTED_FLOAT(anim_top_delay)
PREDICTED_INT(anim_bottom); PREDICTED_INT(anim_bottom)
PREDICTED_FLOAT(anim_bottom_time); PREDICTED_FLOAT(anim_bottom_time)
/* ammo 1 */ /* ammo 1 */
PREDICTED_INT(glock_mag); PREDICTED_INT(glock_mag)
PREDICTED_INT(mp5_mag); PREDICTED_INT(mp5_mag)
PREDICTED_INT(python_mag); PREDICTED_INT(python_mag)
PREDICTED_INT(shotgun_mag); PREDICTED_INT(shotgun_mag)
PREDICTED_INT(crossbow_mag); PREDICTED_INT(crossbow_mag)
PREDICTED_INT(rpg_mag); PREDICTED_INT(rpg_mag)
PREDICTED_INT(satchel_chg); PREDICTED_INT(satchel_chg)
/* ammo 2 */ /* ammo 2 */
PREDICTED_INT(ammo_9mm); PREDICTED_INT(ammo_9mm)
PREDICTED_INT(ammo_357); PREDICTED_INT(ammo_357)
PREDICTED_INT(ammo_buckshot); PREDICTED_INT(ammo_buckshot)
PREDICTED_INT(ammo_bolt); PREDICTED_INT(ammo_bolt)
PREDICTED_INT(ammo_rocket); PREDICTED_INT(ammo_rocket)
PREDICTED_INT(ammo_uranium); PREDICTED_INT(ammo_uranium)
PREDICTED_INT(ammo_handgrenade); PREDICTED_INT(ammo_handgrenade)
PREDICTED_INT(ammo_satchel); PREDICTED_INT(ammo_satchel)
PREDICTED_INT(ammo_tripmine); PREDICTED_INT(ammo_tripmine)
PREDICTED_INT(ammo_snark); PREDICTED_INT(ammo_snark)
PREDICTED_INT(ammo_hornet); PREDICTED_INT(ammo_hornet)
/* ammo 3 */ /* ammo 3 */
PREDICTED_INT(ammo_m203_grenade); PREDICTED_INT(ammo_m203_grenade)
PREDICTED_INT(ammo_gauss_volume); PREDICTED_INT(ammo_gauss_volume)
PREDICTED_INT(ammo_rpg_state); PREDICTED_INT(ammo_rpg_state)
PREDICTED_INT(mode_tempstate); PREDICTED_INT(mode_tempstate)
/* hunger */ /* hunger */
PREDICTED_INT(sniper_mag); PREDICTED_INT(sniper_mag)
PREDICTED_INT(chaingun_mag); PREDICTED_INT(chaingun_mag)
PREDICTED_INT(ap9_mag); PREDICTED_INT(ap9_mag)
PREDICTED_INT(taurus_mag); PREDICTED_INT(taurus_mag)
PREDICTED_INT(ammo_ap9); PREDICTED_INT(ammo_ap9)
PREDICTED_INT(ammo_taurus); PREDICTED_INT(ammo_taurus)
PREDICTED_INT(ammo_sniper); PREDICTED_INT(ammo_sniper)
PREDICTED_INT(ammo_gas); PREDICTED_INT(ammo_gas)
PREDICTED_INT(ammo_medkit); PREDICTED_INT(ammo_medkit)
PREDICTED_INT(mode_silencer); PREDICTED_INT(mode_silencer)
#ifdef CLIENT #ifdef CLIENT
virtual void(void) draw;
virtual float() predraw;
virtual void(void) postdraw;
virtual void(float,float) ReceiveEntity; virtual void(float,float) ReceiveEntity;
virtual void(void) PredictPreFrame; virtual void(void) PredictPreFrame;
virtual void(void) PredictPostFrame; virtual void(void) PredictPostFrame;