Updates for latest Nuclide.
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28 changed files with 47 additions and 41 deletions
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@ -1,6 +1,6 @@
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entityDef item_battery
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{
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"spawnclass" "NSItem"
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"spawnclass" "ncItem"
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"model" "models/w_battery.mdl"
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"mins" "-16 -16 0"
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"maxs" "16 16 16"
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@ -12,7 +12,7 @@ entityDef item_battery
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entityDef item_healthkit
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{
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"spawnclass" "NSItem"
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"spawnclass" "ncItem"
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"model" "models/w_medkit.mdl"
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"mins" "-16 -16 0"
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"maxs" "16 16 16"
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@ -23,7 +23,7 @@ entityDef item_healthkit
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entityDef item_suit
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{
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"spawnclass" "NSItem"
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"spawnclass" "ncItem"
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"model" "models/w_suit.mdl"
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"mins" "-16 -16 0"
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"maxs" "16 16 16"
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@ -1,6 +1,6 @@
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entityDef monster_th_babykelly
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{
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"spawnclass" "NSMonster"
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"spawnclass" "ncMonster"
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"inherit" "monster_alien_slave"
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"netname" "Small Skeleton"
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"model" "models/babykelly.mdl"
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@ -1,6 +1,6 @@
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entityDef monster_barney
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{
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"spawnclass" "NSTalkMonster"
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"spawnclass" "ncTalkMonster"
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"model" "models/barney.mdl"
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"netname" "Barney"
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"health" "skill:barney_health"
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@ -1,6 +1,6 @@
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entityDef monster_th_boss
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{
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"spawnclass" "NSMonster"
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"spawnclass" "ncMonster"
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"model" "models/boss.mdl"
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"netname" "Boss (Rockwood)"
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"health" "skill:boss_health"
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@ -1,6 +1,6 @@
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entityDef monster_th_zombiebull
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{
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"spawnclass" "NSMonster"
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"spawnclass" "ncMonster"
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"inherit" "monster_houndeye"
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"netname" "Zombie Bull"
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"health" "skill:zombiebull_health"
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@ -1,6 +1,6 @@
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entityDef monster_th_bullchicken
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{
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"spawnclass" "NSMonster"
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"spawnclass" "ncMonster"
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"inherit" "monster_bullchicken"
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"netname" "Zombie Bullchicken"
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"propdata" "actor_human"
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@ -1,6 +1,6 @@
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entityDef monster_th_chicken
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{
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"spawnclass" "NSMonster"
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"spawnclass" "ncMonster"
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"inherit" "monster_headcrab"
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"netname" "Zombie Chicken"
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"model" "models/chicken.mdl"
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@ -1,6 +1,6 @@
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entityDef monster_th_cyberfranklin
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{
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"spawnclass" "NSMonster"
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"spawnclass" "ncMonster"
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"inherit" "monster_alien_grunt"
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"model" "models/franklin2.mdl"
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"netname" "Cyber Dr. Franklin"
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@ -1,6 +1,6 @@
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entityDef monster_th_dog
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{
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"spawnclass" "NSMonster"
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"spawnclass" "ncMonster"
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"inherit" "monster_houndeye"
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"netname" "Zombie Dog"
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"propdata" "actor_human"
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@ -1,6 +1,6 @@
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entityDef einar_civ
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{
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"spawnclass" "NSMonster"
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"spawnclass" "ncMonster"
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"inherit" "monster_scientist"
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"netname" "Civilian"
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"model" "models/civ.mdl"
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@ -1,6 +1,6 @@
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entityDef einar_civ_dead
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{
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"spawnclass" "NSMonster"
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"spawnclass" "ncMonster"
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"inherit" "monster_scientist_dead"
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"netname" "Civilian (Dead)"
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"model" "models/civ.mdl"
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@ -1,6 +1,6 @@
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entityDef einar_civ_sit
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{
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"spawnclass" "NSMonster"
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"spawnclass" "ncMonster"
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"inherit" "monster_sitting_scientist"
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"netname" "Civilian (Sitting)"
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"model" "models/civ.mdl"
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@ -1,6 +1,6 @@
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entityDef einar_hand
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{
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"spawnclass" "NSMonster"
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"spawnclass" "ncMonster"
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"inherit" "monster_headcrab"
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"netname" "Zombie Hand"
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"model" "models/thehand.mdl"
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@ -1,6 +1,6 @@
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entityDef monster_th_frankenstein
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{
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"spawnclass" "NSMonster"
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"spawnclass" "ncMonster"
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"inherit" "monster_alien_grunt"
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"netname" "Frankenstein's Monster"
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"propdata" "actor_human"
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@ -1,6 +1,6 @@
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entityDef monster_th_headcrab
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{
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"spawnclass" "NSMonster"
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"spawnclass" "ncMonster"
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"inherit" "monster_headcrab"
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"netname" "Zombie Heacrab"
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"propdata" "actor_human"
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@ -1,6 +1,6 @@
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entityDef monster_th_megasquid
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{
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"spawnclass" "NSMonster"
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"spawnclass" "ncMonster"
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"inherit" "monster_bullsquid"
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"netname" "Mega Bullsquid"
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"model" "models/megasquid.mdl"
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@ -1,6 +1,6 @@
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entityDef monster_th_sheriff
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{
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"spawnclass" "NSMonster"
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"spawnclass" "ncMonster"
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"inherit" "monster_gman"
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"netname" "Sheriff Chester Rockwood"
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"team" "2"
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@ -1,6 +1,6 @@
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entityDef monster_th_skeleton
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{
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"spawnclass" "NSMonster"
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"spawnclass" "ncMonster"
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"inherit" "monster_alien_slave"
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"netname" "Skeleton"
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}
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@ -1,6 +1,6 @@
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entityDef monster_zombie
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{
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"spawnclass" "NSMonster"
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"spawnclass" "ncMonster"
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"model" "models/zombie.mdl"
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"netname" "Zombie"
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"health" "skill:zombie_health"
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@ -1,3 +1,11 @@
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#define THAC_IDLE 0
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#define THAC_IDLE2 1
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#define THAC_SPIN_START 2
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#define THAC_SPIN_STOP 3
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#define THAC_SPIN_FIRE 4
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#define THAC_DRAW 5
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#define THAC_HOLSTER 6
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entityDef weapon_th_chaingun
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{
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"editor_color" ".3 .3 1"
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@ -20,14 +28,13 @@ entityDef weapon_th_chaingun
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"ammoRequired" "2"
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"ammoPerShot" "2"
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"actLoop" "4"
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"act_holster" "6"
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"act_draw" "5"
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"act_fireStart" "2"
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"act_loop" "4"
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"act_fireStop" "3"
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"act_idle" "0,1"
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"act_reload "6"
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"act_reload2" "5"
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"act_reloadEnd" "5"
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"act_idle" "0,1"
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"act_draw" "5"
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"snd_fireStart" "weapon_chaingun.start"
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"snd_fireLoop" "weapon_chaingun.loop"
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@ -42,7 +42,7 @@ entityDef weapon_th_chainsaw
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entityDef projectile_chainsaw
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{
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"spawnclass" "NSProjectile"
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"spawnclass" "ncProjectile"
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"damage" "skill:plr_chainsaw"
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"is_bullet" "1"
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"decal_impact" "Impact.Shot"
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@ -51,7 +51,7 @@ entityDef projectile_chainsaw
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entityDef projectile_chainsawSwing
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{
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"spawnclass" "NSProjectile"
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"spawnclass" "ncProjectile"
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"damage" "skill:plr_chainsaw_swing"
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"is_bullet" "1"
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"decal_impact" "Impact.Shot"
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@ -37,7 +37,7 @@ entityDef weapon_egon
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entityDef projectile_fire
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{
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"spawnclass" "NSProjectile"
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"spawnclass" "ncProjectile"
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"model" "sprites/fthrow.spr"
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"rendermode" "$RM_ADDITIVE"
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"renderamt" "255"
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@ -39,7 +39,7 @@ entityDef weapon_rpg
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entityDef projectile_rocket
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{
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"spawnclass" "NSProjectile"
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"spawnclass" "ncProjectile"
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"model" "models/rpgrocket.mdl"
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"def_damage" "damage_rocketDirect"
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@ -42,7 +42,7 @@ entityDef weapon_th_shovel
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entityDef projectile_shovel
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{
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"spawnclass" "NSProjectile"
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"spawnclass" "ncProjectile"
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"damage" "skill:plr_shovel"
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"is_bullet" "1"
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"decal_impact" "Impact.Shot"
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@ -66,7 +66,7 @@ entityDef fireInfo_glock
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entityDef fireInfo_altGlock
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{
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"snd_fire" "weapon_glock.fire"
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"snd_fire" "Weapon_Glock.Single"
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"def_onFire" "projectile_glock_fast"
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"fireRate" "0.2"
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"model_flash" "sprites/muzzleflash2.spr"
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@ -19,12 +19,6 @@ entityDef weapon_th_spanner
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"ammoRequired" "0"
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"silent_fire" "1"
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"failRate" "0.375"
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"fireRate" "0.2"
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"snd_hit" "weapon_spanner.hit"
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"snd_hitFlesh" "weapon_spanner.hitbody"
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"snd_failed" "weapon_spanner.miss"
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"act_idle" "0"
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"act_draw" "4"
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"act_holster" "5"
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@ -41,9 +35,15 @@ entityDef weapon_th_spanner
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entityDef projectile_spanner
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{
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"spawnclass" "NSProjectile"
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"spawnclass" "ncProjectile"
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"damage" "skill:plr_spanner"
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"is_bullet" "1"
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"range" "32"
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"decal_impact" "Impact.Shot"
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"detonate_on_world" "1"
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"failRate" "0.375"
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"fireRate" "0.2"
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"snd_hitWorld" "weapon_spanner.hit"
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"snd_hitBody" "weapon_spanner.hitbody"
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"snd_fireFailed" "weapon_spanner.miss"
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}
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@ -3,8 +3,6 @@ entityDef weapon_tnt
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"inherit" "weapon_handgrenade"
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"model" "models/w_tnt.mdl"
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"model_view" "models/v_tnt.mdl"
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"snd_acquire" "weapon.pickup"
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"snd_respawn" "item.respawn"
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"inv_name" "TNT"
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"inv_weapon" "weapon_tnt"
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@ -2,6 +2,7 @@ enhanced_overrides
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{
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when-serverinfo *bspversion equals 30
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replace item_healthkit ammo_medkit
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replace weapon_handgrenade weapon_tnt
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}
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npc_overrides
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