Updates for latest Nuclide.

This commit is contained in:
Xylemon 2025-02-01 02:59:59 -08:00
parent b8f1ef07a9
commit 5d0172f45d
28 changed files with 47 additions and 41 deletions

View file

@ -1,6 +1,6 @@
entityDef item_battery
{
"spawnclass" "NSItem"
"spawnclass" "ncItem"
"model" "models/w_battery.mdl"
"mins" "-16 -16 0"
"maxs" "16 16 16"
@ -12,7 +12,7 @@ entityDef item_battery
entityDef item_healthkit
{
"spawnclass" "NSItem"
"spawnclass" "ncItem"
"model" "models/w_medkit.mdl"
"mins" "-16 -16 0"
"maxs" "16 16 16"
@ -23,7 +23,7 @@ entityDef item_healthkit
entityDef item_suit
{
"spawnclass" "NSItem"
"spawnclass" "ncItem"
"model" "models/w_suit.mdl"
"mins" "-16 -16 0"
"maxs" "16 16 16"

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@ -1,6 +1,6 @@
entityDef monster_th_babykelly
{
"spawnclass" "NSMonster"
"spawnclass" "ncMonster"
"inherit" "monster_alien_slave"
"netname" "Small Skeleton"
"model" "models/babykelly.mdl"

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@ -1,6 +1,6 @@
entityDef monster_barney
{
"spawnclass" "NSTalkMonster"
"spawnclass" "ncTalkMonster"
"model" "models/barney.mdl"
"netname" "Barney"
"health" "skill:barney_health"

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@ -1,6 +1,6 @@
entityDef monster_th_boss
{
"spawnclass" "NSMonster"
"spawnclass" "ncMonster"
"model" "models/boss.mdl"
"netname" "Boss (Rockwood)"
"health" "skill:boss_health"

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@ -1,6 +1,6 @@
entityDef monster_th_zombiebull
{
"spawnclass" "NSMonster"
"spawnclass" "ncMonster"
"inherit" "monster_houndeye"
"netname" "Zombie Bull"
"health" "skill:zombiebull_health"

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@ -1,6 +1,6 @@
entityDef monster_th_bullchicken
{
"spawnclass" "NSMonster"
"spawnclass" "ncMonster"
"inherit" "monster_bullchicken"
"netname" "Zombie Bullchicken"
"propdata" "actor_human"

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@ -1,6 +1,6 @@
entityDef monster_th_chicken
{
"spawnclass" "NSMonster"
"spawnclass" "ncMonster"
"inherit" "monster_headcrab"
"netname" "Zombie Chicken"
"model" "models/chicken.mdl"

View file

@ -1,6 +1,6 @@
entityDef monster_th_cyberfranklin
{
"spawnclass" "NSMonster"
"spawnclass" "ncMonster"
"inherit" "monster_alien_grunt"
"model" "models/franklin2.mdl"
"netname" "Cyber Dr. Franklin"

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@ -1,6 +1,6 @@
entityDef monster_th_dog
{
"spawnclass" "NSMonster"
"spawnclass" "ncMonster"
"inherit" "monster_houndeye"
"netname" "Zombie Dog"
"propdata" "actor_human"

View file

@ -1,6 +1,6 @@
entityDef einar_civ
{
"spawnclass" "NSMonster"
"spawnclass" "ncMonster"
"inherit" "monster_scientist"
"netname" "Civilian"
"model" "models/civ.mdl"

View file

@ -1,6 +1,6 @@
entityDef einar_civ_dead
{
"spawnclass" "NSMonster"
"spawnclass" "ncMonster"
"inherit" "monster_scientist_dead"
"netname" "Civilian (Dead)"
"model" "models/civ.mdl"

View file

@ -1,6 +1,6 @@
entityDef einar_civ_sit
{
"spawnclass" "NSMonster"
"spawnclass" "ncMonster"
"inherit" "monster_sitting_scientist"
"netname" "Civilian (Sitting)"
"model" "models/civ.mdl"

View file

@ -1,6 +1,6 @@
entityDef einar_hand
{
"spawnclass" "NSMonster"
"spawnclass" "ncMonster"
"inherit" "monster_headcrab"
"netname" "Zombie Hand"
"model" "models/thehand.mdl"

View file

@ -1,6 +1,6 @@
entityDef monster_th_frankenstein
{
"spawnclass" "NSMonster"
"spawnclass" "ncMonster"
"inherit" "monster_alien_grunt"
"netname" "Frankenstein's Monster"
"propdata" "actor_human"

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@ -1,6 +1,6 @@
entityDef monster_th_headcrab
{
"spawnclass" "NSMonster"
"spawnclass" "ncMonster"
"inherit" "monster_headcrab"
"netname" "Zombie Heacrab"
"propdata" "actor_human"

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@ -1,6 +1,6 @@
entityDef monster_th_megasquid
{
"spawnclass" "NSMonster"
"spawnclass" "ncMonster"
"inherit" "monster_bullsquid"
"netname" "Mega Bullsquid"
"model" "models/megasquid.mdl"

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@ -1,6 +1,6 @@
entityDef monster_th_sheriff
{
"spawnclass" "NSMonster"
"spawnclass" "ncMonster"
"inherit" "monster_gman"
"netname" "Sheriff Chester Rockwood"
"team" "2"

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@ -1,6 +1,6 @@
entityDef monster_th_skeleton
{
"spawnclass" "NSMonster"
"spawnclass" "ncMonster"
"inherit" "monster_alien_slave"
"netname" "Skeleton"
}

View file

@ -1,6 +1,6 @@
entityDef monster_zombie
{
"spawnclass" "NSMonster"
"spawnclass" "ncMonster"
"model" "models/zombie.mdl"
"netname" "Zombie"
"health" "skill:zombie_health"

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@ -1,3 +1,11 @@
#define THAC_IDLE 0
#define THAC_IDLE2 1
#define THAC_SPIN_START 2
#define THAC_SPIN_STOP 3
#define THAC_SPIN_FIRE 4
#define THAC_DRAW 5
#define THAC_HOLSTER 6
entityDef weapon_th_chaingun
{
"editor_color" ".3 .3 1"
@ -20,14 +28,13 @@ entityDef weapon_th_chaingun
"ammoRequired" "2"
"ammoPerShot" "2"
"actLoop" "4"
"act_holster" "6"
"act_draw" "5"
"act_fireStart" "2"
"act_loop" "4"
"act_fireStop" "3"
"act_idle" "0,1"
"act_reload "6"
"act_reload2" "5"
"act_reloadEnd" "5"
"act_idle" "0,1"
"act_draw" "5"
"snd_fireStart" "weapon_chaingun.start"
"snd_fireLoop" "weapon_chaingun.loop"

View file

@ -42,7 +42,7 @@ entityDef weapon_th_chainsaw
entityDef projectile_chainsaw
{
"spawnclass" "NSProjectile"
"spawnclass" "ncProjectile"
"damage" "skill:plr_chainsaw"
"is_bullet" "1"
"decal_impact" "Impact.Shot"
@ -51,7 +51,7 @@ entityDef projectile_chainsaw
entityDef projectile_chainsawSwing
{
"spawnclass" "NSProjectile"
"spawnclass" "ncProjectile"
"damage" "skill:plr_chainsaw_swing"
"is_bullet" "1"
"decal_impact" "Impact.Shot"

View file

@ -37,7 +37,7 @@ entityDef weapon_egon
entityDef projectile_fire
{
"spawnclass" "NSProjectile"
"spawnclass" "ncProjectile"
"model" "sprites/fthrow.spr"
"rendermode" "$RM_ADDITIVE"
"renderamt" "255"

View file

@ -39,7 +39,7 @@ entityDef weapon_rpg
entityDef projectile_rocket
{
"spawnclass" "NSProjectile"
"spawnclass" "ncProjectile"
"model" "models/rpgrocket.mdl"
"def_damage" "damage_rocketDirect"

View file

@ -42,7 +42,7 @@ entityDef weapon_th_shovel
entityDef projectile_shovel
{
"spawnclass" "NSProjectile"
"spawnclass" "ncProjectile"
"damage" "skill:plr_shovel"
"is_bullet" "1"
"decal_impact" "Impact.Shot"

View file

@ -66,7 +66,7 @@ entityDef fireInfo_glock
entityDef fireInfo_altGlock
{
"snd_fire" "weapon_glock.fire"
"snd_fire" "Weapon_Glock.Single"
"def_onFire" "projectile_glock_fast"
"fireRate" "0.2"
"model_flash" "sprites/muzzleflash2.spr"

View file

@ -19,12 +19,6 @@ entityDef weapon_th_spanner
"ammoRequired" "0"
"silent_fire" "1"
"failRate" "0.375"
"fireRate" "0.2"
"snd_hit" "weapon_spanner.hit"
"snd_hitFlesh" "weapon_spanner.hitbody"
"snd_failed" "weapon_spanner.miss"
"act_idle" "0"
"act_draw" "4"
"act_holster" "5"
@ -41,9 +35,15 @@ entityDef weapon_th_spanner
entityDef projectile_spanner
{
"spawnclass" "NSProjectile"
"spawnclass" "ncProjectile"
"damage" "skill:plr_spanner"
"is_bullet" "1"
"range" "32"
"decal_impact" "Impact.Shot"
"detonate_on_world" "1"
"failRate" "0.375"
"fireRate" "0.2"
"snd_hitWorld" "weapon_spanner.hit"
"snd_hitBody" "weapon_spanner.hitbody"
"snd_fireFailed" "weapon_spanner.miss"
}

View file

@ -3,8 +3,6 @@ entityDef weapon_tnt
"inherit" "weapon_handgrenade"
"model" "models/w_tnt.mdl"
"model_view" "models/v_tnt.mdl"
"snd_acquire" "weapon.pickup"
"snd_respawn" "item.respawn"
"inv_name" "TNT"
"inv_weapon" "weapon_tnt"

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@ -2,6 +2,7 @@ enhanced_overrides
{
when-serverinfo *bspversion equals 30
replace item_healthkit ammo_medkit
replace weapon_handgrenade weapon_tnt
}
npc_overrides