67 lines
1.4 KiB
Modula-2
67 lines
1.4 KiB
Modula-2
entityDef weapon_slam
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{
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"editor_color" ".3 .3 1"
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"editor_mins" "-16 -16 -16"
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"editor_maxs" "16 16 16"
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"editor_usage" "#HL2_SLAM"
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"editor_rotatable" "1"
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"spawnclass" "HLWeapon"
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"model" "models/weapons/w_slam.mdl"
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"model_view" "models/weapons/v_slam.mdl"
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"snd_acquire" "HL2Player.PickupWeapon"
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"snd_respawn" "Item.Materialize"
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"inv_name" "#HL2_SLAM"
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"ammoType" "ammo_slam"
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"inv_ammo_slam" "3"
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"ammoRequired" "1"
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"def_onFire" "projectile_slam"
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"detonateOnFire" "projectile_slam"
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// "def_plant" "monster_tripmine" TODO
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"fireRate" "1.0"
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"removeOnEmpty" "1"
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"actIdle" "0,1"
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"actDraw" "2"
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"actFire" "3"
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"snd_fire" "Weapon_SLAM.SatchelThrow"
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// "snd_plant" "TripmineGrenade.Place" TODO
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//
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// "snd_detonate" "Weapon_SLAM.SatchelDetonate TODO
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// HLWeapon specific
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"hudSlot" "4"
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"hudSlotPos" "2"
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"weight" "1"
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"crosshair" "none"
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}
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entityDef projectile_slam
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{
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"spawnclass" "NSProjectile"
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"model" "models/weapons/w_slam.mdl"
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"velocity" "274 0 0"
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"angular_velocity" "0 400 0"
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"friction" "0.8"
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"gravity" "0.5"
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"bounce" "1"
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"frame" "1"
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"mins" "-1 -1 -4"
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"maxs" "1 1 4"
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"snd_bounce" "BaseGrenade.BounceSound"
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"inherit_velocity" "1"
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"def_splash_damage" "damage_satchelExplosion"
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"model_detonate" "fx_explosion.main"
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"snd_explode" "BaseGrenade.Explode"
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}
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entityDef damage_satchelExplosion
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{
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"damage" "skill:plr_dmg_satchel"
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"radius" "skill:satchel_radius"
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}
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