hl2/zpak001.pk3dir/decls/def/weapons/shotgun.def

75 lines
1.5 KiB
Modula-2

entityDef weapon_shotgun
{
"editor_color" ".3 .3 1"
"editor_mins" "-16 -16 -16"
"editor_maxs" "16 16 16"
"editor_usage" "#HL2_Shotgun"
"editor_rotatable" "1"
"spawnclass" "HLWeapon"
"model" "models/weapons/w_shotgun.mdl"
"model_view" "models/weapons/v_shotgun.mdl"
"snd_acquire" "HL2Player.PickupWeapon"
"snd_respawn" "Item.Materialize"
// weapon specific
"def_fireInfo" "fireInfo_shotgun"
"def_altFireInfo" "fireInfo_altShotgun"
"inv_name" "#HL2_Shotgun"
"clipSize" "6"
"ammoType" "ammo_buckshot"
"ammoRequired" "1"
"actPump" "8"
"actHolster" "4"
"actReloadStart" "5"
"actReload" "6"
"actReloadEnd" "7"
"actDraw" "3"
"actIdle" "0"
"snd_empty" "Weapon_Shotgun.Empty"
// HLWeapon specific
"hudSlot" "3"
"hudSlotPos" "0"
"weight" "4"
}
entityDef projectile_shotgun
{
"inherit" "projectile_bullet_base"
"damage" "skill:plr_dmg_buckshot"
"hitscans" "12"
"spread" "0.08716 0.08716"
}
entityDef projectile_shotgun_alt
{
"inherit" "projectile_bullet_base"
"damage" "skill:plr_dmg_buckshot"
"hitscans" "24"
"spread" "0.08716 0.08716"
}
entityDef fireInfo_shotgun
{
"def_onFire" "projectile_shotgun"
"ammoPerShot" "1"
"actFire" "1"
"actFireStop" "8"
"punchAngle" "-5 0 0"
"model_flash" "sprites/muzzleflash2.spr"
"snd_fire" "Weapon_Shotgun.Single"
}
entityDef fireInfo_altShotgun
{
"def_onFire" "projectile_shotgun_alt"
"ammoPerShot" "2"
"actFire" "2"
"actFireStop" "8"
"punchAngle" "-10 0 0"
"model_flash" "sprites/muzzleflash2.spr"
"snd_fire" "Weapon_Shotgun.Double"
}