hl2/zpak001.pk3dir/decls/def/weapons/rpg.def

92 lines
1.8 KiB
Modula-2

entityDef weapon_rpg
{
"editor_color" ".3 .3 1"
"editor_mins" "-16 -16 -16"
"editor_maxs" "16 16 16"
"editor_usage" "#HL2_RPG"
"editor_rotatable" "1"
"spawnclass" "HLWeapon"
"model" "models/weapons/w_rocket_launcher.mdl"
"model_view" "models/weapons/v_rpg.mdl"
"snd_acquire" "HL2Player.PickupWeapon"
"snd_respawn" "Item.Materialize"
"inv_name" "#HL2_RPG"
"def_fireInfo" "fireInfo_rpg"
"ammoType" "ammo_rpg"
"clipSize" "1"
"ammoRequired" "1"
"ammoPerShot" "1"
"inv_ammo_rpg" "2"
"fireRate" "2.5"
"actIdle" "0"
"actDraw" "1"
"actFire" "2"
"actReload" "3"
// HLWeapon specific
"hudSlot" "4"
"hudSlotPos" "1"
"weight" "0"
"laser" "1"
}
entityDef projectile_rocket
{
"spawnclass" "NSProjectile"
"model" "models/weapons/w_missile_launch.mdl"
"def_damage" "damage_rocketDirect"
"def_splash_damage" "damage_rocketSplash"
"health" "0"
"velocity" "250"
"angular_velocity" "0 0 200"
"detonate_on_fuse" "0"
"detonate_on_death" "1"
"detonate_on_world" "1"
"detonate_on_actor" "1"
"impact_damage_effect" "1"
"impact_gib" "1"
"thrust" "2000"
"thrust_start" "0.1"
"thrust_end" "2"
"smoke_fly" "weapon_rpg.trail"
"model_detonate" "fx_explosion.main"
"light_color" "1 0.8 0.4"
"light_radius" "160"
"light_offset" "0 0 0"
"explode_light_color" "2 1.6 0.8"
"explode_light_radius" "320"
"explode_light_fadetime" "0.5"
"snd_explode" "fx.explosion"
}
entityDef projectile_rocket_homing
{
"inherit" "projectile_rocket"
"thrust_homing" "1"
}
entityDef damage_rocketDirect
{
"damage" "skill:plr_dmg_rpg_round"
}
entityDef damage_rocketSplash
{
"damage" "skill:plr_dmg_rpg_round"
"radius" "250"
}
entityDef fireInfo_rpg
{
"def_onFire" "projectile_rocket_homing"
"punchAngle" "-5 0 0"
}