hl2/zpak001.pk3dir/decls/def/weapons/frag.def

66 lines
1.4 KiB
Modula-2

entityDef weapon_frag
{
"editor_color" ".3 .3 1"
"editor_mins" "-16 -16 -16"
"editor_maxs" "16 16 16"
"editor_usage" "#HL2_Grenade"
"editor_rotatable" "1"
"spawnclass" "HLWeapon"
"model" "models/items/grenadeAmmo.mdl"
"model_view" "models/weapons/v_grenade.mdl"
"snd_acquire" "HL2Player.PickupWeapon"
"snd_respawn" "Item.Materialize"
"inv_name" "#HL2_Grenade"
"inv_weapon" "weapon_frag"
"inv_ammo_grenade" "5"
"def_onRelease" "projectile_grenade"
"def_explode_inhand" "env_grenade_explodeinhand"
"def_damage_inhand" "damage_grenadeSplash"
"ammoType" "ammo_grenade"
"ammoRequired" "1"
"silent_fire" "1"
"primed_fuse" "4"
"removeOnEmpty" "1"
"actIdle" "0,1"
"actDraw" "7"
"actHolster" "6"
"actFire" "2"
"actRelease" "3,4,5"
// HLWeapon specific
"hudSlot" "4"
"hudSlotPos" "0"
"weight" "1"
"crosshair" "none"
}
entityDef projectile_grenade
{
"spawnclass" "NSProjectile"
"model" "models/items/grenadeAmmo.mdl"
"frame" "1"
"fuse" "4"
"detonate_on_fuse" "1"
"bounce" "1"
"angular_velocity" "-350 0 0"
"model_detonate" "fx_explosion.main"
"snd_explode" "BaseGrenade.Explode"
"snd_bounce" "WeaponFrag.Roll"
"def_damage" "damage_grenadeDirect"
"def_splash_damage" "damage_grenadeSplash"
}
entityDef damage_grenadeDirect
{
"damage" "1"
}
entityDef damage_grenadeSplash
{
"damage" "skill:plr_dmg_grenade"
"radius" "250"
}