hl2/zpak001.pk3dir/decls/def/weapons/crowbar.def

50 lines
1 KiB
Modula-2

entityDef weapon_crowbar
{
"editor_color" ".3 .3 1"
"editor_mins" "-16 -16 -16"
"editor_maxs" "16 16 16"
"editor_usage" "#HL2_Crowbar"
"editor_rotatable" "1"
"spawnclass" "HLWeapon"
"model" "models/weapons/w_crowbar.mdl"
"model_view" "models/weapons/v_crowbar.mdl"
"snd_acquire" "HL2Player.PickupWeapon"
"snd_respawn" "Item.Materialize"
// weapon specific
"def_melee" "damage_crowbar"
"melee_distance" "32"
"inv_name" "#HL2_Crowbar"
"clipSize" "6"
"ammoType" ""
"ammoRequired" "0"
"clipSize" "0"
"silent_fire" "1"
"meleeRateMiss" "0.5"
"meleeRateHit" "0.45"
"actIdle" "0"
"actDraw" "1"
"actHolster" "8"
"actMeleeMiss" "2,3"
"actMeleeHit" "4,5,6,7"
// HLWeapon specific
"hudSlot" "0"
"hudSlotPos" "0"
"weight" "0"
"crosshair" "none"
"ammoIcon" "none"
}
entityDef damage_crowbar
{
"damage" "skill:plr_crowbar"
"gib" "1"
"snd_hit" "Weapon_Crowbar.Melee_HitWorld"
"snd_hitFlesh" "Weapon_Crowbar.Melee_Hit"
"snd_miss" "Weapon_Crowbar.Single"
}