hl2/zpak001.pk3dir/decls/def/prop/combine_ball.def

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Modula-2

entityDef prop_combine_ball
{
"spawnclass" "NSProjectile"
"model" "models/effects/combineball.mdl"
"damage" "skill:npc_dmg_combineball"
"bounce" "1"
"velocity" "2500"
"angular_velocity" "0 0 200"
"fuse" "10"
"detonate_on_fuse" "0"
"detonate_on_death" "1"
"detonate_on_world" "0"
"detonate_on_actor" "0"
"impact_damage_effect" "1"
"impact_gib" "1"
"thrust" "2000"
"thrust_start" "0.1"
"thrust_end" "2"
"decal_detonate" "ExplosionScorch"
"model_detonate" "fx_explosion.main"
"light_color" "1 0.8 0.4"
"light_radius" "160"
"light_offset" "0 0 0"
"explode_light_color" "2 1.6 0.8"
"explode_light_radius" "320"
"explode_light_fadetime" "0.5"
"snd_explode" "fx.explosion"
}