hl2/zpak001.pk3dir/def/handgrenade.def

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549 B
Modula-2

entityDef projectile_frag
{
"spawnclass" "NSProjectile"
"model" "models/weapons/w_grenade.mdl"
"frame" "1"
"fuse" "4"
"detonate_on_fuse" "1"
"bounce" "1"
"angular_velocity" "-350 0 0"
"model_detonate" "fx_explosion.main"
"snd_explode" "fx.explosion"
"snd_bounce" "weapon_handgrenade.bounce"
"def_damage" "damage_handgrenadeDirect"
"def_splash_damage" "damage_handgrenadeSplash"
}
entityDef damage_handgrenadeDirect
{
"damage" "1"
}
entityDef damage_handgrenadeSplash
{
"damage" "skill:plr_hand_grenade"
"radius" "250"
}