SLAM fixes

This commit is contained in:
Xylemon 2024-09-01 02:39:47 -07:00
parent 7b7d71e0b1
commit 0016b13ae7

View file

@ -3,7 +3,7 @@ entityDef weapon_slam
"editor_color" ".3 .3 1"
"editor_mins" "-16 -16 -16"
"editor_maxs" "16 16 16"
"editor_usage" "Crowbar"
"editor_usage" "#HL2_SLAM"
"editor_rotatable" "1"
"spawnclass" "HLWeapon"
@ -12,8 +12,9 @@ entityDef weapon_slam
"snd_acquire" "weapon.pickup"
"snd_respawn" "item.respawn"
"inv_name" "#HL2_SLAM"
"ammoType" "ammo_slam"
"inv_ammo_slam" "1"
"inv_ammo_slam" "3"
"ammoRequired" "1"
"def_onFire" "projectile_slam"
"detonateOnFire" "projectile_slam"
@ -32,8 +33,8 @@ entityDef weapon_slam
// HLWeapon specific
"hudSlot" "4"
"hudSlotPos" "1"
"weight" "-20"
"hudSlotPos" "2"
"weight" "1"
"crosshair" "none"
}