Change pSeat references to pSeatLocal where applicable.
Remove obsolete and redundant code in ReceiveEntity.
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parent
472bab91fa
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cd687f48d8
8 changed files with 7 additions and 30 deletions
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@ -185,29 +185,6 @@ void
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player::ReceiveEntity(float new)
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player::ReceiveEntity(float new)
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{
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{
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float fl;
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float fl;
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if (new == FALSE) {
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/* Go through all the physics code between the last received frame
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* and the newest frame and keep the changes this time around instead
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* of rolling back, because we'll apply the new server-verified values
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* right after anyway. */
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/* FIXME: splitscreen */
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if (entnum == player_localentnum) {
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/* FIXME: splitscreen */
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pSeat = &g_seats[0];
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for (int i = sequence+1; i <= servercommandframe; i++) {
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/* ...maybe the input state is too old? */
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if (!getinputstate(i)) {
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break;
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}
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input_sequence = i;
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PMove_Run();
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}
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/* any differences in things that are read below are now
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* officially from prediction misses. */
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}
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}
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/* seed for our prediction table */
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/* seed for our prediction table */
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sequence = servercommandframe;
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sequence = servercommandframe;
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@ -303,7 +303,7 @@ w_displacer_hud(void)
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[0,96/128], // was [24/256,72/128]... which makes 0 sense
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[0,96/128], // was [24/256,72/128]... which makes 0 sense
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[24/256, 24/128],
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[24/256, 24/128],
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g_hud_color,
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g_hud_color,
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pSeat->m_flAmmo2Alpha,
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pSeatLocal->m_flAmmo2Alpha,
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DRAWFLAG_ADDITIVE
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DRAWFLAG_ADDITIVE
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);
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);
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@ -328,7 +328,7 @@ w_eagle_crosshair(void)
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[24/256,72/128],
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[24/256,72/128],
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[24/256, 24/128],
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[24/256, 24/128],
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g_hud_color,
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g_hud_color,
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pSeat->m_flAmmo2Alpha,
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pSeatLocal->m_flAmmo2Alpha,
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DRAWFLAG_ADDITIVE
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DRAWFLAG_ADDITIVE
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);
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);
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#endif
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#endif
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@ -267,7 +267,7 @@ w_m249_crosshair(void)
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[24/128,72/128],
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[24/128,72/128],
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[24/256, 24/128],
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[24/256, 24/128],
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g_hud_color,
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g_hud_color,
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pSeat->m_flAmmo2Alpha,
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pSeatLocal->m_flAmmo2Alpha,
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DRAWFLAG_ADDITIVE
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DRAWFLAG_ADDITIVE
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);
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);
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#endif
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#endif
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@ -313,7 +313,7 @@ w_penguin_hud(void)
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#ifdef CLIENT
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#ifdef CLIENT
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HUD_DrawAmmo2();
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HUD_DrawAmmo2();
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vector aicon_pos = g_hudmins + [g_hudres[0] - 48, g_hudres[1] - 42];
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vector aicon_pos = g_hudmins + [g_hudres[0] - 48, g_hudres[1] - 42];
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drawsubpic(aicon_pos, [24,24], "sprites/640hud7.spr_0.tga", [144/256,72/128], [24/256, 24/128], g_hud_color, pSeat->m_flAmmo2Alpha, DRAWFLAG_ADDITIVE);
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drawsubpic(aicon_pos, [24,24], "sprites/640hud7.spr_0.tga", [144/256,72/128], [24/256, 24/128], g_hud_color, pSeatLocal->m_flAmmo2Alpha, DRAWFLAG_ADDITIVE);
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#endif
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#endif
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}
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}
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@ -233,7 +233,7 @@ w_shockrifle_crosshair(void)
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[224/256,48/128],
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[224/256,48/128],
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[24/256, 24/128],
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[24/256, 24/128],
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g_hud_color,
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g_hud_color,
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pSeat->m_flAmmo2Alpha,
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pSeatLocal->m_flAmmo2Alpha,
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DRAWFLAG_ADDITIVE
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DRAWFLAG_ADDITIVE
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);
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);
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#endif
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#endif
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@ -263,7 +263,7 @@ w_sniperrifle_crosshair(void)
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HUD_DrawAmmo2();
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HUD_DrawAmmo2();
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vector aicon_pos = g_hudmins + [g_hudres[0] - 48, g_hudres[1] - 42];
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vector aicon_pos = g_hudmins + [g_hudres[0] - 48, g_hudres[1] - 42];
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drawsubpic(aicon_pos, [24,24], "sprites/640hud7.spr_0.tga", [24/256,72/128], [24/256, 24/128], g_hud_color, pSeat->m_flAmmo2Alpha, DRAWFLAG_ADDITIVE);
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drawsubpic(aicon_pos, [24,24], "sprites/640hud7.spr_0.tga", [24/256,72/128], [24/256, 24/128], g_hud_color, pSeatLocal->m_flAmmo2Alpha, DRAWFLAG_ADDITIVE);
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#endif
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#endif
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}
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}
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@ -406,7 +406,7 @@ w_sporelauncher_crosshair(void)
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[200/256,48/128],
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[200/256,48/128],
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[24/256, 24/128],
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[24/256, 24/128],
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g_hud_color,
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g_hud_color,
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pSeat->m_flAmmo2Alpha,
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pSeatLocal->m_flAmmo2Alpha,
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DRAWFLAG_ADDITIVE
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DRAWFLAG_ADDITIVE
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);
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);
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#endif
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#endif
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