Support for .colormap on players.
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2 changed files with 2 additions and 1 deletions
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@ -90,6 +90,7 @@ OP4CTFRules::PlayerDeath(base_player pp)
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corpse.frame = ANIM_DIESIMPLE;
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corpse.frame = ANIM_DIESIMPLE;
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corpse.angles = pl.angles;
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corpse.angles = pl.angles;
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corpse.velocity = pl.velocity;
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corpse.velocity = pl.velocity;
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corpse.colormap = pl.colormap;
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}
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}
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void
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void
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@ -23,7 +23,7 @@ enumflags
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PLAYER_ORIGIN_Z,
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PLAYER_ORIGIN_Z,
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PLAYER_ANGLES_X,
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PLAYER_ANGLES_X,
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PLAYER_ANGLES_Y,
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PLAYER_ANGLES_Y,
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PLAYER_ANGLES_Z,
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PLAYER_COLORMAP,
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PLAYER_VELOCITY,
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PLAYER_VELOCITY,
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PLAYER_VELOCITY_Z,
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PLAYER_VELOCITY_Z,
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PLAYER_FLAGS,
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PLAYER_FLAGS,
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