unpk3dir
This commit is contained in:
parent
1f85bf5a5a
commit
9b7aea9d56
44 changed files with 304 additions and 117 deletions
1
cfg/skill_manifest.cfg
Normal file
1
cfg/skill_manifest.cfg
Normal file
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@ -0,0 +1 @@
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exec skill.cfg
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@ -1,6 +1,6 @@
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entityDef item_battery
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entityDef item_battery
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{
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{
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"spawnclass" "NSItem"
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"spawnclass" "ncItem"
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"model" "models/w_armor.mdl"
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"model" "models/w_armor.mdl"
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"mins" "-16 -16 0"
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"mins" "-16 -16 0"
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"maxs" "16 16 16"
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"maxs" "16 16 16"
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@ -12,7 +12,7 @@ entityDef item_battery
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entityDef item_briefcase
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entityDef item_briefcase
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{
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{
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"spawnclass" "NSItem"
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"spawnclass" "ncItem"
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"model" "models/briefcase.mdl"
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"model" "models/briefcase.mdl"
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"mins" "-16 -16 0"
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"mins" "-16 -16 0"
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"maxs" "16 16 16"
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"maxs" "16 16 16"
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@ -24,7 +24,7 @@ entityDef item_briefcase
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entityDef item_cash
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entityDef item_cash
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{
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{
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"spawnclass" "NSItem"
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"spawnclass" "ncItem"
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"model" "models/cash.mdl"
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"model" "models/cash.mdl"
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"mins" "-16 -16 0"
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"mins" "-16 -16 0"
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"maxs" "16 16 16"
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"maxs" "16 16 16"
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@ -36,7 +36,7 @@ entityDef item_cash
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entityDef item_healthkit
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entityDef item_healthkit
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{
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{
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"spawnclass" "NSItem"
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"spawnclass" "ncItem"
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"model" "models/w_medkit.mdl"
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"model" "models/w_medkit.mdl"
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"mins" "-16 -16 0"
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"mins" "-16 -16 0"
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"maxs" "16 16 16"
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"maxs" "16 16 16"
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@ -48,7 +48,7 @@ entityDef item_healthkit
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entityDef item_suit
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entityDef item_suit
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{
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{
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"spawnclass" "NSItem"
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"spawnclass" "ncItem"
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"model" "models/w_suit.mdl"
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"model" "models/w_suit.mdl"
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"mins" "-16 -16 0"
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"mins" "-16 -16 0"
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"maxs" "16 16 16"
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"maxs" "16 16 16"
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@ -1,6 +1,6 @@
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entityDef arms_dealer
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entityDef arms_dealer
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{
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{
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"spawnclass" "NSMonster"
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"spawnclass" "ncMonster"
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"model" "models/armsdealer.mdl"
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"model" "models/armsdealer.mdl"
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"netname" "Arms Dealer"
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"netname" "Arms Dealer"
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"health" "skill:armsdealer_health"
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"health" "skill:armsdealer_health"
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@ -1,6 +1,6 @@
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entityDef info_player_start
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entityDef info_player_start
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{
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{
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"spawnclass" "NSSpawnPoint"
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"spawnclass" "ncSpawnPoint"
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"editor_mins" "-16 -16 -36"
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"editor_mins" "-16 -16 -36"
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"editor_maxs" "16 16 36"
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"editor_maxs" "16 16 36"
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"editor_description" "Singleplayer Spawn Point"
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"editor_description" "Singleplayer Spawn Point"
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@ -9,7 +9,7 @@ entityDef info_player_start
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entityDef info_player_deathmatch
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entityDef info_player_deathmatch
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{
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{
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"spawnclass" "NSSpawnPoint"
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"spawnclass" "ncSpawnPoint"
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"editor_mins" "-16 -16 -36"
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"editor_mins" "-16 -16 -36"
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"editor_maxs" "16 16 36"
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"editor_maxs" "16 16 36"
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"editor_description" "Deathmatch Spawn Point"
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"editor_description" "Deathmatch Spawn Point"
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@ -18,7 +18,7 @@ entityDef info_player_deathmatch
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entityDef info_player_coop
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entityDef info_player_coop
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{
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{
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"spawnclass" "NSSpawnPoint"
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"spawnclass" "ncSpawnPoint"
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"editor_mins" "-16 -16 -36"
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"editor_mins" "-16 -16 -36"
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"editor_maxs" "16 16 36"
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"editor_maxs" "16 16 36"
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"editor_description" "Cooperative Spawn Point"
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"editor_description" "Cooperative Spawn Point"
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@ -28,7 +28,7 @@ entityDef info_player_coop
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entityDef info_italian_start
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entityDef info_italian_start
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{
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{
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"spawnclass" "NSSpawnPoint"
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"spawnclass" "ncSpawnPoint"
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"editor_mins" "-16 -16 -36"
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"editor_mins" "-16 -16 -36"
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"editor_maxs" "16 16 36"
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"editor_maxs" "16 16 36"
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"editor_description" "Italian Mafia (Blue) Spawn Point"
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"editor_description" "Italian Mafia (Blue) Spawn Point"
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@ -37,7 +37,7 @@ entityDef info_italian_start
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entityDef info_russian_start
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entityDef info_russian_start
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{
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{
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"spawnclass" "NSSpawnPoint"
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"spawnclass" "ncSpawnPoint"
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"editor_mins" "-16 -16 -36"
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"editor_mins" "-16 -16 -36"
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"editor_maxs" "16 16 36"
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"editor_maxs" "16 16 36"
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"editor_description" "Russian Mafia (Red) Spawn Point"
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"editor_description" "Russian Mafia (Red) Spawn Point"
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@ -25,8 +25,8 @@ entityDef weapon_ak47
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"altMode" "1"
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"altMode" "1"
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"actModeOn" "8"
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"actModeOn" "8"
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"actModeOff" "12"
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"actModeOff" "12"
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"actHolster" "8"
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"act_holster" "8"
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"actDraw" "0"
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"act_draw" "0"
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"snd_fire" "weapon_ak47.fire"
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"snd_fire" "weapon_ak47.fire"
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"snd_empty" "weapon.empty"
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"snd_empty" "weapon.empty"
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@ -59,9 +59,9 @@ entityDef fireInfo_ak47
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"def_onFire" "projectile_ak47"
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"def_onFire" "projectile_ak47"
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"fireRate" "0.1"
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"fireRate" "0.1"
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"model_flash" "sprites/muzzleflash2.spr"
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"model_flash" "sprites/muzzleflash2.spr"
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"actFire" "4,5,6,7"
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"act_fire" "4,5,6,7"
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"actIdle" "1,2,3"
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"act_idle" "1,2,3"
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"actReload" "13"
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"act_reload" "13"
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}
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}
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entityDef fireInfo_ak47Alt
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entityDef fireInfo_ak47Alt
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@ -69,7 +69,7 @@ entityDef fireInfo_ak47Alt
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"def_onFire" "projectile_ak47Alt"
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"def_onFire" "projectile_ak47Alt"
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"fireRate" "0.3"
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"fireRate" "0.3"
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"model_flash" "sprites/muzzleflash2.spr"
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"model_flash" "sprites/muzzleflash2.spr"
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"actFire" "9,10,11"
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"act_fire" "9,10,11"
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"actIdle" ""
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"act_idle" ""
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"actReload" "14"
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"act_reload" "14"
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}
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}
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@ -23,11 +23,11 @@ entityDef weapon_bat
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"meleeRateMiss" "0.5"
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"meleeRateMiss" "0.5"
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"meleeRateHit" "0.25"
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"meleeRateHit" "0.25"
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"actIdle" "0,9,10"
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"act_idle" "0,9,10"
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"actDraw" "1"
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"act_draw" "1"
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"actHolster" "2"
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"act_holster" "2"
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"actMeleeMiss" "4,5,7"
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"act_meleeMiss" "4,5,7"
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"actMeleeHit" "3,6,8"
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"act_meleeHit" "3,6,8"
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// HLWeapon specific
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// HLWeapon specific
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"hudSlot" "0"
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"hudSlot" "0"
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@ -23,11 +23,11 @@ entityDef weapon_baton
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"meleeRateMiss" "0.5"
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"meleeRateMiss" "0.5"
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"meleeRateHit" "0.25"
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"meleeRateHit" "0.25"
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"actIdle" "0,9,10"
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"act_idle" "0,9,10"
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"actDraw" "1"
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"act_draw" "1"
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"actHolster" "2"
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"act_holster" "2"
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"actMeleeMiss" "4,5,7"
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"act_meleeMiss" "4,5,7"
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"actMeleeHit" "3,6,8"
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"act_meleeHit" "3,6,8"
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// HLWeapon specific
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// HLWeapon specific
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"hudSlot" "0"
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"hudSlot" "0"
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@ -21,11 +21,11 @@ entityDef weapon_beretta
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"ammoPerShot" "1"
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"ammoPerShot" "1"
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"punchAngle" "-2 0 0"
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"punchAngle" "-2 0 0"
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"actFire" "3,4,5"
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"act_fire" "3,4,5"
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"actFireLast" "6"
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"act_fireLast" "6"
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"actReload" "7"
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"act_reload" "7"
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"actDraw" "0"
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"act_draw" "0"
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"actIdle" "1,2"
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"act_idle" "1,2"
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"snd_fire" "weapon_beretta.fire"
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"snd_fire" "weapon_beretta.fire"
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"snd_empty" "weapon.empty"
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"snd_empty" "weapon.empty"
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@ -19,11 +19,11 @@ entityDef weapon_dbshot
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"ammoType" "ammo_dbshot"
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"ammoType" "ammo_dbshot"
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"ammoRequired" "1"
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"ammoRequired" "1"
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"actFire" "4"
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"act_fire" "4"
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"actHolster" "7"
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"act_holster" "7"
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"actReload" "5"
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"act_reload" "5"
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"actDraw" "0"
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"act_draw" "0"
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"actIdle" "1,2,3"
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"act_idle" "1,2,3"
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"snd_fire" "weapon_dbshot.fire"
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"snd_fire" "weapon_dbshot.fire"
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"snd_empty" "weapon.empty"
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"snd_empty" "weapon.empty"
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@ -24,11 +24,11 @@ entityDef weapon_flashbang
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"primed_fuse" "4"
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"primed_fuse" "4"
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"removeOnEmpty" "1"
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"removeOnEmpty" "1"
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"actIdle" "0,1"
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"act_idle" "0,1"
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"actDraw" "7"
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"act_draw" "7"
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"actHolster" "6"
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"act_holster" "6"
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"actFire" "2"
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"act_fire" "2"
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"actRelease" "3,4,5"
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"act_release" "3,4,5"
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"price" "150"
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"price" "150"
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@ -41,7 +41,7 @@ entityDef weapon_flashbang
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entityDef projectile_flashbang
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entityDef projectile_flashbang
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{
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{
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"spawnclass" "NSProjectile"
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"spawnclass" "ncProjectile"
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"model" "models/w_flashbang.mdl"
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"model" "models/w_flashbang.mdl"
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"frame" "1"
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"frame" "1"
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"fuse" "4"
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"fuse" "4"
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@ -21,11 +21,11 @@ entityDef weapon_glock17
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"ammoPerShot" "1"
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"ammoPerShot" "1"
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"punchAngle" "-2 0 0"
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"punchAngle" "-2 0 0"
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"actFire" "3,4,5"
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"act_fire" "3,4,5"
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"actFireLast" "6"
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"act_fireLast" "6"
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"actReload" "7"
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"act_reload" "7"
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"actDraw" "0"
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"act_draw" "0"
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"actIdle" "1,2"
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"act_idle" "1,2"
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"snd_fire" "weapon_glock17.fire"
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"snd_fire" "weapon_glock17.fire"
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"snd_empty" "weapon.empty"
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"snd_empty" "weapon.empty"
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@ -25,9 +25,9 @@ entityDef weapon_knife
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"meleeRateMiss" "0.5"
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"meleeRateMiss" "0.5"
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"meleeRateHit" "0.5"
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"meleeRateHit" "0.5"
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"actIdle" "1,2,7"
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"act_idle" "1,2,7"
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"actDraw" "0"
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"act_draw" "0"
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"actHolster" "2"
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"act_holster" "2"
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// HLWeapon specific
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// HLWeapon specific
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"hudSlot" "0"
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"hudSlot" "0"
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@ -39,14 +39,14 @@ entityDef weapon_knife
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entityDef fireInfo_knife
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entityDef fireInfo_knife
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{
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{
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"actMeleeMiss" "3,4"
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"act_meleeMiss" "3,4"
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"actMeleeHit" "3,4"
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"act_meleeHit" "3,4"
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}
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}
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entityDef fireInfo_knifeAlt
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entityDef fireInfo_knifeAlt
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{
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{
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"actMeleeHit" "5,6"
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"act_meleeHit" "5,6"
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"actMeleeMiss" "5,6"
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"act_meleeMiss" "5,6"
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}
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}
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entityDef damage_knife
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entityDef damage_knife
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@ -21,11 +21,11 @@ entityDef weapon_longslide
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"ammoPerShot" "1"
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"ammoPerShot" "1"
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"punchAngle" "-2 0 0"
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"punchAngle" "-2 0 0"
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"actFire" "4,5,6,7"
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"act_fire" "4,5,6,7"
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"actFireLast" "8,9,10,11"
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"act_fireLast" "8,9,10,11"
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"actReload" "12"
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"act_reload" "12"
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"actDraw" "0"
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"act_draw" "0"
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"actIdle" "1,2,3"
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"act_idle" "1,2,3"
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"snd_fire" "weapon_longslide.fire"
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"snd_fire" "weapon_longslide.fire"
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"snd_empty" "weapon.empty"
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"snd_empty" "weapon.empty"
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@ -21,12 +21,12 @@ entityDef weapon_mac10
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"ammoPerShot" "1"
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"ammoPerShot" "1"
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"punchAngle" "-2 0 0"
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"punchAngle" "-2 0 0"
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"actFire" "4,5,6"
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"act_fire" "4,5,6"
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"actFireLast" "7,8"
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"act_fireLast" "7,8"
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"actHolster" "8"
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"act_holster" "8"
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"actReload" "9"
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"act_reload" "9"
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"actDraw" "0"
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"act_draw" "0"
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"actIdle" "1,2,3"
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"act_idle" "1,2,3"
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"snd_fire" "weapon_mac10.fire"
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"snd_fire" "weapon_mac10.fire"
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"snd_empty" "weapon.empty"
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"snd_empty" "weapon.empty"
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@ -24,11 +24,11 @@ entityDef weapon_molotov_cocktail
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"primed_fuse" "4"
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"primed_fuse" "4"
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"removeOnEmpty" "1"
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"removeOnEmpty" "1"
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"actIdle" "0,1"
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"act_idle" "0,1"
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"actDraw" "7"
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"act_draw" "7"
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"actHolster" "6"
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"act_holster" "6"
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"actFire" "2"
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"act_fire" "2"
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"actRelease" "3,4,5"
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"act_release" "3,4,5"
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"price" "250"
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"price" "250"
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@ -41,7 +41,7 @@ entityDef weapon_molotov_cocktail
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entityDef projectile_molotov_cocktail
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entityDef projectile_molotov_cocktail
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{
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{
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"spawnclass" "NSProjectile"
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"spawnclass" "ncProjectile"
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"model" "models/w_molotov_cocktail.mdl"
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"model" "models/w_molotov_cocktail.mdl"
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"frame" "1"
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"frame" "1"
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"fuse" "4"
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"fuse" "4"
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@ -19,13 +19,13 @@ entityDef weapon_mossberg
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"ammoType" "ammo_mossberg"
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"ammoType" "ammo_mossberg"
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"ammoRequired" "1"
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"ammoRequired" "1"
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"actFire" "1"
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"act_fire" "1"
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"actHolster" "7"
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"act_holster" "7"
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"actReloadStart" "4"
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"act_reloadStart" "4"
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"actReload" "2"
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"act_reload" "2"
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"actReloadEnd" "3"
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"act_reloadEnd" "3"
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"actDraw" "5"
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"act_draw" "5"
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"actIdle" "0"
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"act_idle" "0"
|
||||||
|
|
||||||
"snd_draw" "weapon_mossberg.draw"
|
"snd_draw" "weapon_mossberg.draw"
|
||||||
"snd_fire" "weapon_mossberg.fire"
|
"snd_fire" "weapon_mossberg.fire"
|
|
@ -21,11 +21,11 @@ entityDef weapon_psg1
|
||||||
"ammoPerShot" "1"
|
"ammoPerShot" "1"
|
||||||
"punchAngle" "-2 0 0"
|
"punchAngle" "-2 0 0"
|
||||||
|
|
||||||
"actFire" "2,3"
|
"act_fire" "2,3"
|
||||||
"actFireLast" "4,5"
|
"act_fireLast" "4,5"
|
||||||
"actReload" "6"
|
"act_reload" "6"
|
||||||
"actDraw" "0"
|
"act_draw" "0"
|
||||||
"actIdle" "1"
|
"act_idle" "1"
|
||||||
|
|
||||||
"snd_fire" "weapon_psg1.fire"
|
"snd_fire" "weapon_psg1.fire"
|
||||||
"snd_empty" "weapon.empty"
|
"snd_empty" "weapon.empty"
|
|
@ -24,11 +24,11 @@ entityDef weapon_smokegrenade
|
||||||
"primed_fuse" "4"
|
"primed_fuse" "4"
|
||||||
"removeOnEmpty" "1"
|
"removeOnEmpty" "1"
|
||||||
|
|
||||||
"actIdle" "0,1"
|
"act_idle" "0,1"
|
||||||
"actDraw" "7"
|
"act_draw" "7"
|
||||||
"actHolster" "6"
|
"act_holster" "6"
|
||||||
"actFire" "2"
|
"act_fire" "2"
|
||||||
"actRelease" "3,4,5"
|
"act_release" "3,4,5"
|
||||||
|
|
||||||
"price" "200"
|
"price" "200"
|
||||||
|
|
||||||
|
@ -41,7 +41,7 @@ entityDef weapon_smokegrenade
|
||||||
|
|
||||||
entityDef projectile_smokegrenade
|
entityDef projectile_smokegrenade
|
||||||
{
|
{
|
||||||
"spawnclass" "NSProjectile"
|
"spawnclass" "ncProjectile"
|
||||||
"model" "models/w_sgrenade.mdl"
|
"model" "models/w_sgrenade.mdl"
|
||||||
"frame" "1"
|
"frame" "1"
|
||||||
"fuse" "4"
|
"fuse" "4"
|
|
@ -21,11 +21,11 @@ entityDef weapon_steyr_m40
|
||||||
"ammoPerShot" "1"
|
"ammoPerShot" "1"
|
||||||
"punchAngle" "-2 0 0"
|
"punchAngle" "-2 0 0"
|
||||||
|
|
||||||
"actFire" "4,5,6,7"
|
"act_fire" "4,5,6,7"
|
||||||
"actFireLast" "8,9,10,11"
|
"act_fireLast" "8,9,10,11"
|
||||||
"actReload" "12"
|
"act_reload" "12"
|
||||||
"actDraw" "0"
|
"act_draw" "0"
|
||||||
"actIdle" "1,2,3"
|
"act_idle" "1,2,3"
|
||||||
|
|
||||||
"snd_fire" "weapon_steyr_m40.fire"
|
"snd_fire" "weapon_steyr_m40.fire"
|
||||||
"snd_empty" "weapon.empty"
|
"snd_empty" "weapon.empty"
|
|
@ -21,11 +21,11 @@ entityDef weapon_tec9
|
||||||
"ammoPerShot" "1"
|
"ammoPerShot" "1"
|
||||||
"punchAngle" "-2 0 0"
|
"punchAngle" "-2 0 0"
|
||||||
|
|
||||||
"actFire" "4,5,6"
|
"act_fire" "4,5,6"
|
||||||
"actFireLast" "7,8,9"
|
"act_fireLast" "7,8,9"
|
||||||
"actReload" "10"
|
"act_reload" "10"
|
||||||
"actDraw" "0"
|
"act_draw" "0"
|
||||||
"actIdle" "1,2,3"
|
"act_idle" "1,2,3"
|
||||||
|
|
||||||
"snd_fire" "weapon_tec9.fire"
|
"snd_fire" "weapon_tec9.fire"
|
||||||
"snd_empty" "weapon.empty"
|
"snd_empty" "weapon.empty"
|
|
@ -21,12 +21,12 @@ entityDef weapon_tommygun
|
||||||
"ammoPerShot" "1"
|
"ammoPerShot" "1"
|
||||||
"punchAngle" "-2 0 0"
|
"punchAngle" "-2 0 0"
|
||||||
|
|
||||||
"actFire" "2,3,4"
|
"act_fire" "2,3,4"
|
||||||
"actFireLast" "5,6,7"
|
"act_fireLast" "5,6,7"
|
||||||
"actHolster" "8"
|
"act_holster" "8"
|
||||||
"actReload" "8"
|
"act_reload" "8"
|
||||||
"actDraw" "0"
|
"act_draw" "0"
|
||||||
"actIdle" "1"
|
"act_idle" "1"
|
||||||
|
|
||||||
"snd_fire" "weapon_tommygun.fire"
|
"snd_fire" "weapon_tommygun.fire"
|
||||||
"snd_empty" "weapon.empty"
|
"snd_empty" "weapon.empty"
|
|
@ -20,9 +20,9 @@ entityDef weapon_uzi
|
||||||
"ammoType" "ammo_uzi"
|
"ammoType" "ammo_uzi"
|
||||||
"punchAngle" "-2 0 0"
|
"punchAngle" "-2 0 0"
|
||||||
|
|
||||||
"actReload" "12"
|
"act_reload" "12"
|
||||||
"actDraw" "0"
|
"act_draw" "0"
|
||||||
"actIdle" "1,2,3"
|
"act_idle" "1,2,3"
|
||||||
|
|
||||||
"snd_fire" "weapon_uzi.fire"
|
"snd_fire" "weapon_uzi.fire"
|
||||||
"snd_empty" "weapon.empty"
|
"snd_empty" "weapon.empty"
|
||||||
|
@ -51,8 +51,8 @@ entityDef fireInfo_uzi
|
||||||
"model_flash" "sprites/muzzleflash2.spr"
|
"model_flash" "sprites/muzzleflash2.spr"
|
||||||
"ammoRequired" "1"
|
"ammoRequired" "1"
|
||||||
"ammoPerShot" "1"
|
"ammoPerShot" "1"
|
||||||
"actFire" "4,5,6"
|
"act_fire" "4,5,6"
|
||||||
"actFireLast" "8,9,10"
|
"act_fireLast" "8,9,10"
|
||||||
}
|
}
|
||||||
|
|
||||||
entityDef projectile_uziBurst
|
entityDef projectile_uziBurst
|
||||||
|
@ -71,7 +71,7 @@ entityDef fireInfo_uziBurst
|
||||||
"model_flash" "sprites/muzzleflash2.spr"
|
"model_flash" "sprites/muzzleflash2.spr"
|
||||||
"ammoRequired" "3"
|
"ammoRequired" "3"
|
||||||
"ammoPerShot" "3"
|
"ammoPerShot" "3"
|
||||||
"actFire" "7"
|
"act_fire" "7"
|
||||||
"actFireLast" "11"
|
"act_fireLast" "11"
|
||||||
}
|
}
|
||||||
|
|
142
scripts/bots.txt
Normal file
142
scripts/bots.txt
Normal file
|
@ -0,0 +1,142 @@
|
||||||
|
{
|
||||||
|
name Nicky
|
||||||
|
model nicky
|
||||||
|
}
|
||||||
|
|
||||||
|
{
|
||||||
|
name Mark
|
||||||
|
model beppe
|
||||||
|
}
|
||||||
|
|
||||||
|
{
|
||||||
|
name Karl
|
||||||
|
model don1
|
||||||
|
}
|
||||||
|
|
||||||
|
{
|
||||||
|
name Damien
|
||||||
|
model sergei
|
||||||
|
}
|
||||||
|
|
||||||
|
{
|
||||||
|
name Kenny
|
||||||
|
model borris
|
||||||
|
}
|
||||||
|
|
||||||
|
{
|
||||||
|
name Rory
|
||||||
|
model don2
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
{
|
||||||
|
name Ludde
|
||||||
|
model vincent
|
||||||
|
}
|
||||||
|
|
||||||
|
{
|
||||||
|
name Lucien
|
||||||
|
model mark
|
||||||
|
}
|
||||||
|
|
||||||
|
{
|
||||||
|
name Timmi
|
||||||
|
model nicky
|
||||||
|
}
|
||||||
|
|
||||||
|
{
|
||||||
|
name Paul
|
||||||
|
model sergei
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
{
|
||||||
|
name Ronny
|
||||||
|
model nicky
|
||||||
|
}
|
||||||
|
|
||||||
|
{
|
||||||
|
name Redge
|
||||||
|
model mark
|
||||||
|
}
|
||||||
|
|
||||||
|
{
|
||||||
|
name Chris
|
||||||
|
model don1
|
||||||
|
}
|
||||||
|
|
||||||
|
{
|
||||||
|
name Barry
|
||||||
|
model borris
|
||||||
|
}
|
||||||
|
|
||||||
|
{
|
||||||
|
name Calvin
|
||||||
|
model vincent
|
||||||
|
}
|
||||||
|
|
||||||
|
{
|
||||||
|
name Leroy
|
||||||
|
model jules
|
||||||
|
}
|
||||||
|
|
||||||
|
{
|
||||||
|
name Tony
|
||||||
|
model nicky
|
||||||
|
}
|
||||||
|
|
||||||
|
{
|
||||||
|
name Jonny
|
||||||
|
model mark
|
||||||
|
}
|
||||||
|
|
||||||
|
{
|
||||||
|
name Carlito
|
||||||
|
model don1
|
||||||
|
}
|
||||||
|
|
||||||
|
{
|
||||||
|
name John
|
||||||
|
model vincent
|
||||||
|
}
|
||||||
|
|
||||||
|
{
|
||||||
|
name Mike
|
||||||
|
model jules
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
{
|
||||||
|
name Pete
|
||||||
|
model mark
|
||||||
|
}
|
||||||
|
|
||||||
|
{
|
||||||
|
name Gazz
|
||||||
|
model don1
|
||||||
|
}
|
||||||
|
|
||||||
|
{
|
||||||
|
name Keith
|
||||||
|
model don2
|
||||||
|
}
|
||||||
|
|
||||||
|
{
|
||||||
|
name Steven
|
||||||
|
model vincent
|
||||||
|
}
|
||||||
|
|
||||||
|
{
|
||||||
|
name Jules
|
||||||
|
model jules
|
||||||
|
}
|
||||||
|
|
||||||
|
{
|
||||||
|
name Ryan
|
||||||
|
model nicky
|
||||||
|
}
|
||||||
|
|
||||||
|
{
|
||||||
|
name Warren
|
||||||
|
model borris
|
||||||
|
}
|
44
src/files.dat
Normal file
44
src/files.dat
Normal file
|
@ -0,0 +1,44 @@
|
||||||
|
43
|
||||||
|
1 cfg/skill.cfg
|
||||||
|
1 cfg/skill_manifest.cfg
|
||||||
|
1 decls/def/ammo.def
|
||||||
|
1 decls/def/ammo/ak47.def
|
||||||
|
1 decls/def/ammo/beretta.def
|
||||||
|
1 decls/def/ammo/dbshot.def
|
||||||
|
1 decls/def/ammo/glock17.def
|
||||||
|
1 decls/def/ammo/longslide.def
|
||||||
|
1 decls/def/ammo/mac10.def
|
||||||
|
1 decls/def/ammo/mossberg.def
|
||||||
|
1 decls/def/ammo/psg1.def
|
||||||
|
1 decls/def/ammo/steyr_m40.def
|
||||||
|
1 decls/def/ammo/tec9.def
|
||||||
|
1 decls/def/ammo/tommygun.def
|
||||||
|
1 decls/def/ammo/uzi.def
|
||||||
|
1 decls/def/items.def
|
||||||
|
1 decls/def/monsters.def
|
||||||
|
1 decls/def/monsters/arms_dealer.def
|
||||||
|
1 decls/def/player.def
|
||||||
|
1 decls/def/spawns.def
|
||||||
|
1 decls/def/weapons.def
|
||||||
|
1 decls/def/weapons/ak47.def
|
||||||
|
1 decls/def/weapons/bat.def
|
||||||
|
1 decls/def/weapons/baton.def
|
||||||
|
1 decls/def/weapons/beretta.def
|
||||||
|
1 decls/def/weapons/dbshot.def
|
||||||
|
1 decls/def/weapons/flashbang.def
|
||||||
|
1 decls/def/weapons/glock17.def
|
||||||
|
1 decls/def/weapons/knife.def
|
||||||
|
1 decls/def/weapons/longslide.def
|
||||||
|
1 decls/def/weapons/mac10.def
|
||||||
|
1 decls/def/weapons/molotov_cocktail.def
|
||||||
|
1 decls/def/weapons/mossberg.def
|
||||||
|
1 decls/def/weapons/psg1.def
|
||||||
|
1 decls/def/weapons/smokegrenade.def
|
||||||
|
1 decls/def/weapons/steyr_m40.def
|
||||||
|
1 decls/def/weapons/tec9.def
|
||||||
|
1 decls/def/weapons/tommygun.def
|
||||||
|
1 decls/def/weapons/uzi.def
|
||||||
|
1 decls/sound/items_gangstawars.sndshd
|
||||||
|
1 decls/sound/weapons_gangstawars.sndshd
|
||||||
|
1 scripts/bots.txt
|
||||||
|
1 scripts/maptweaks.txt
|
Loading…
Reference in a new issue