evil/zpak001.pk3dir/decls/def/weapons/m79.def

94 lines
1.9 KiB
Modula-2

#define M79_IDLE_LONG 0
#define M79_IDLE 1
#define M79_RELOAD 2
#define M79_DRAW 3
#define M79_HOLSTER 4
#define M79_FIRE 5
entityDef weapon_m79
{
"editor_color" ".3 .3 1"
"editor_mins" "-16 -16 -16"
"editor_maxs" "16 16 16"
"editor_usage" "#HOE_M79"
"editor_rotatable" "1"
"inherit" "weapon_base"
"model" "models/w_m79.mdl"
"model_view" "models/v_m79.mdl"
// NSWeapon specific
"def_fireInfo" "fireInfo_m79"
"inv_name" "#HOE_M79"
"ammoType" "ammo_m203_grenade"
"ammoRequired" "1"
"ammoPerShot" "1"
"clipSize" "1"
"ammoIcon" "weapon_m79.ammo"
"crosshair" "weapon_m79.crosshair"
"icon" "weapon_m79.weapon"
"iconSelected" "weapon_m79.weapon_s"
"act_holster" "$M79_HOLSTER"
"act_reload" "$M79_RELOAD"
"act_draw" "$M79_DRAW"
"act_idle" "$M79_IDLE_LONG,$M79_IDLE"
"snd_empty" "Weapons.Empty"
// HLWeapon specific
"hudSlot" "3"
"hudSlotPos" "0"
"weight" "8"
// iron sight (from Source port)
// "origin" "-5.62 -10 1.75"
// "angles" "0 0 0"
}
entityDef projectile_ARgrenade
{
"spawnclass" "ncProjectile"
"model" "models/grenade.mdl"
"offset" "32 8 0"
"velocity" "800 0 0"
"angular_velocity" "-300 0 0"
"gravity" "0.5"
"bounce" "1"
"mins" "0 0 0"
"maxs" "0 0 0"
"detonate_on_fuse" "0"
"detonate_on_death" "1"
"detonate_on_world" "1"
"detonate_on_actor" "1"
"snd_explode" "fx.explosion"
"model_detonate" "fx_explosion.main"
"decal_detonate" "ExplosionScorch"
"smoke_fly" "weapon_9mmAR.nadetrail"
"def_damage" "damage_ARgrenadeDirect"
"def_splash_damage" "damage_ARgrenadeSplash"
"push" "10000"
}
entityDef damage_ARgrenadeDirect
{
"damage" "50"
}
entityDef damage_ARgrenadeSplash
{
"damage" "skill:plr_9mmAR_grenade"
"radius" "160"
}
entityDef fireInfo_m79
{
"def_onFire" "projectile_ARgrenade"
"fireRate" "1"
"fireUnderwater" "0"
"punchAngle" "-10 0 0"
"snd_fire" "Weapon_M79.Single"
"act_fire" "$M79_FIRE"
}