evil/zpak001.pk3dir/decls/def/weapons/m60.def

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1.5 KiB
Modula-2

#define M60_IDLE_LONG 0
#define M60_IDLE 1
#define M60_RELOAD_START 2
#define M60_RELOAD_START_EMPTY 3
#define M60_RELOAD_END 4
#define M60_DRAW 5
#define M60_FIRE 6
#define M60_HOLSTER 7
entityDef weapon_m60
{
"editor_color" ".3 .3 1"
"editor_mins" "-16 -16 -16"
"editor_maxs" "16 16 16"
"editor_usage" "#HOE_M60" // M60 7.62mm Machine Gun
"editor_rotatable" "1"
"inherit" "weapon_base"
"model" "models/w_m60.mdl"
"model_view" "models/v_m60.mdl"
// NSWeapon specific
"def_fireInfo" "fireInfo_m60"
"inv_name" "#HOE_M60"
"ammoType" "ammo_762mm"
"ammoRequired" "1"
"ammoPerShot" "1"
"clipSize" "50"
"ammoIcon" "weapon_m60.ammo"
"crosshair" "weapon_m60.crosshair"
"icon" "weapon_m60.weapon"
"iconSelected" "weapon_m60.weapon_s"
"act_fire" "$M60_FIRE"
"act_holster" "$M60_HOLSTER"
"act_reload" "$M60_RELOAD"
"act_reloadEmpty" "$M60_RELOAD_EMPTY"
"act_draw" "$M60_DRAW"
"act_idle" "$M60_IDLE,$M60_IDLE_LONG"
"view_geomset" "geomset 1 19\n"
// TODO eject "models/shell.mdl"
"snd_empty" "Weapons.Empty"
// HLWeapon specific
"hudSlot" "3"
"hudSlotPos" "1"
"weight" "10"
// iron sight (from Source port)
// "origin" "-5.54 -8 1.4"
// "angles" "-0.8 0 0"
}
entityDef projectile_m60
{
"inherit" "projectile_bullet_base"
"damage" "skill:plr_762_bullet"
"spread" "0.025 0.025"
}
entityDef fireInfo_m60
{
"def_onFire" "projectile_m60"
"fireRate" "0.1"
"fireUnderwater" "0"
"punchAngle" "-2 0 0"
"knockback" "40"
"model_flash" "sprites/muzzleflash1.spr"
"snd_fire" "Weapon_M60.Single"
}