evil/zpak001.pk3dir/decls/def/weapons/m21.def

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1.4 KiB
Modula-2

#define M21_IDLE 0
#define M21_FIRE 1
#define M21_RELOAD 2
#define M21_DRAW 3
#define M21_HOLSTER 4
entityDef weapon_m21
{
"editor_color" ".3 .3 1"
"editor_mins" "-16 -16 -16"
"editor_maxs" "16 16 16"
"editor_usage" "#HOE_M21" // M21 Sniper Rifle
"editor_rotatable" "1"
"inherit" "weapon_base"
"model" "models/w_m21.mdl"
"model_view" "models/v_m21.mdl"
// NSWeapon specific
"def_fireInfo" "fireInfo_m21"
"inv_name" "#HOE_M21"
"ammoType" "ammo_762mm"
"ammoRequired" "1"
"ammoPerShot" "1"
"clipSize" "20"
"ammoIcon" "weapon_m21.ammo"
"crosshair" "weapon_m21.crosshair"
"icon" "weapon_m21.weapon"
"iconSelected" "weapon_m21.weapon_s"
"act_fire" "$M21_FIRE"
"act_holster" "$M21_HOLSTER"
"act_reload" "$M21_RELOAD"
"act_draw" "$M21_DRAW"
"act_idle" "$M21_IDLE"
// TODO eject "models/shell.mdl"
// TODO accuracy should be perfect when Zoomed
"snd_empty" "Weapons.Empty"
// HLWeapon specific
"hudSlot" "2"
"hudSlotPos" "5"
"weight" "6"
"zoomFov" "20"
// iron sight (from Source port)
// "origin" "-6.05 -8 -0.0"
// "angles" "-3 0 0"
}
entityDef projectile_m21
{
"inherit" "projectile_bullet_base"
"damage" "skill:plr_m21_bullet"
"spread" "0.025 0.025"
}
entityDef fireInfo_m21
{
"def_onFire" "projectile_m21"
"fireRate" "1.0"
"fireUnderwater" "0"
"semiAuto" "0"
"punchAngle" "0 0 0"
"model_flash" "sprites/muzzleflash1.spr"
"snd_fire" "Weapon_M21.Single"
}